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Muggsy Mouse #3

Aug 1951 · Magazine Enterprises · 0.10 USD
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Muggsy and his friend Jumpy witness a housing shortage and help their friend find affordable housing. When Jumpy's house gets stuck and won't open, Muggsy offers him shelter, warning him not to develop bad habits. Later, Muggsy gets a job offer from a man at the "Hall of Mirrors" and agrees to frame a mirror for two dollars. The mirror proves extremely heavy, and after multiple failed attempts to carry it using various methods, Muggsy accidentally breaks it. In a separate adventure, Muggsy spots a ferret rat in the park and pursues it with binoculars, leading to a high-wire acrobatic chase that ends in a dramatic explosion.

Contains 6 stories
Untitled Anthropomorphic-Funny Animals story
7 pp · Anthropomorphic-Funny Animals
The House Breaker
7 pp · Anthropomorphic-Funny Animals

When Jumpy's ramshackle house finally gives way, he desperately needs a new place to live—and Muggsy, eager to help, convinces him they can build their own home using plans from a magazine. What follows is a hilarious construction project full of mishaps and close calls as the two friends battle everything from runaway power saws to stubborn building materials. Just when they think they've pulled off the impossible, reality delivers one last crushing blow.

Untitled Anthropomorphic-Funny Animals story
2 pp · Anthropomorphic-Funny Animals
Double or Nothing!
6 pp · Anthropomorphic-Funny Animals

Muggsy takes on a two-dollar job delivering a valuable mirror to the carpenter, but the fragile cargo proves far more trouble than it's worth—the mirror keeps vanishing, reappearing in the most impossible places, and pulling the hapless mouse through a bewildering funhouse where the reflections have minds of their own. As Muggsy chases his elusive delivery through a maze of mirrors, the real question isn't whether he'll get paid—it's whether he'll survive the cascade of broken glass and broken luck that follows.

Guess Your Weight
1 pp · Anthropomorphic-Funny Animals
Peace, It's Wonderful
7 pp · Anthropomorphic-Funny Animals

Ferret Rat walks free from prison and tries to go straight, but a gang of crooks who remember his betrayal won't let him rest—they're determined to take him down, no matter how many schemes and explosions it takes. What starts as a simple day of peace and quiet turns into a wild chase through the city, with Ferret Rat somehow stumbling through every attempt on his life. In the end, a case of mistaken identity and sheer dumb luck might be the only things standing between Ferret Rat and his enemies.

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Reprints

↩ Reprints Koko and Kola #2 (1946)

Reprinted in Muggsy Mouse #1 (1958), Muggsy Mouse #14 (1963)

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