Muggsy Mouse #4
☆ Be the first to review + Add to your collection — Join freeProfessor Muggsy uses a merry-go-round clock to teach his thoughtful pupils, but Muggsy Mouse dislikes clocks and decides to put them all out of order. Father Time takes Muggsy on a ride on a merry-go-round clock to change his mind, leading to a chaotic adventure where Muggsy and his companion attempt to navigate a boat without a rudder, ultimately crashing into a fountain. Later, Muggsy borrows a car jack to help get a boat through a doorway, but the jack falls through the cellar and causes the house to collapse, resulting in an angry landlord confronting the tenant "Jumpy" about the damage.
Muggsy and his pal Jumpy set out for a fishing and picnic adventure that quickly spirals into waterlogged chaos—boat trouble, mysterious underwater encounters, and a wild ride downriver that leaves them soaked and exhausted. When Jumpy ends up half-drowned, Muggsy attempts an unconventional rescue using a barrel, but his well-meaning efforts only lead to more mayhem. Fred Ottenheimer's pencils and inks capture the slapstick energy of this 1953 tale, where good intentions and bad luck collide in true funny-animal fashion.
Muggsy Mouse gets into a heated argument with his alarm clock and is spirited away to Clockland, where Father Time challenges him to reconsider his hatred of timepieces. When Muggsy sabotages the clocks to avoid early mornings, he discovers that stopping time isn't the freedom he imagined—and Father Time isn't about to let him get away with it.
Muggsy Mouse heads to the crowded beach for a day of relaxation, but his plans quickly unravel when a fisherman mistakes him for an unusual catch and decides to use his tail as bait. What follows is a chaotic adventure involving an out-of-control motorboat, a fountain, and a vessel that may have been assembled with a critical oversight.
Muggsy and his pal Jumpy rush to finish building a speedboat for a contest, but when they try to haul it out of the cellar, they discover the doorway is too narrow—and their solution to stretch it with a car jack creates chaos for Jumpy's landlord and the house itself. The two friends resort to increasingly wild schemes to free both the boat and the unfortunate landlord, leading to an explosive finale neither quite planned for.
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