Muggsy Mouse #14
☆ Be the first to review + Add to your collection — Join freeMuggsy and his friend Jumpy witness the housing shortage and discover construction halted due to a national emergency, prompting Muggsy to need a new home as prices skyrocket. When Jumpy's house door becomes stuck, they attempt to open it, leading to the house collapsing. Later, a man at a "Hall of Mirrors" offers Muggsy a job framing mirrors for two dollars, giving him a mirror that is so heavy Muggsy struggles to carry it; the man suggests turning it around will make it lighter, but it remains heavy, eventually leading to the mirror breaking when Muggsy drops it. In a separate sequence, Muggsy and Jumpy encounter a ferret rat in the park and pursue it, leading to a chase involving explosives that results in a large blast.
Muggsy Mouse discovers a traveling hypnotist and, after witnessing the Swami's power firsthand, buys a book promising to teach him the secrets of mind control. Armed with newfound confidence, Muggsy attempts to put his hypnotic abilities to use—with wildly unpredictable results that send both him and his friend Jumpy careening from one chaotic mishap to the next. What starts as a shortcut to getting out of trouble quickly spirals into a lesson about the dangers of playing with forces you don't fully understand.
Muggsy Mouse helps his pal Jumpy find a solution to the housing shortage by building him a house from scratch, armed with nothing but determination, a 35-cent set of plans, and a talent for creating chaos on the job site. As the two friends navigate collapsing walls, runaway power saws, and cement mishaps, their dream home slowly takes shape—but sometimes the best-laid plans don't account for what comes after the final brick is laid.
Muggsy takes on what seems like a simple delivery job—hauling a valuable mirror to the carpenter—but the task quickly spirals into chaos when the mirror keeps vanishing, reappearing, and causing mayhem through a hall of mirrors. As Muggsy chases the elusive mirror through mishaps and encounters with his own reflection, the job that promised two dollars becomes increasingly complicated and costly. Will Muggsy manage to deliver the mirror intact, or will his streak of bad luck prove unstoppable?
When Ferret Rat leaves prison claiming he's going straight, a small-time crook and his gang spot him in the park—and they're determined to settle old scores. As they plot their revenge with dynamite and hit jobs, a peculiar wave of peace and good will keeps accidentally saving Ferret Rat's skin, much to the criminals' frustrated bewilderment. Will the crooks finally get their chance, or will peace prove mightier than their schemes?
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↩ Reprints Muggsy Mouse #3 (1951), Muggsy Mouse #1 (1958)
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