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Muggsy Mouse #14 (1963)

I. W. Publishing / Super Comics · 1963 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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Contains 6 stories
Swami the Great Hypnotist
7 pp · anthropomorphic-funny animals

Muggsy Mouse tries to prove he’s the master of hypnosis by attempting to hypnotize Jumpy, only to accidentally hypnotize himself—first into a goldfish, then into a series of increasingly absurd roles like a figure skater and a prize fighter. As Jumpy’s car ride turns chaotic, Muggsy’s failed attempts to control the situation lead to a series of escalating mishaps, leaving him trapped in his own spells.

The House Breaker
7 pp · anthropomorphic-funny animals

Muggsy Mouse and Jumpy search desperately for a home amid a severe housing shortage, only to find their dream house built right in the path of a new highway. As they celebrate their hard-earned creation, they discover too late that the land is condemned—leaving Jumpy to decide whether to rebuild or retreat to a tent.

The Bakery Brouhaha
2 pp · anthropomorphic-funny animals
Double or Nothing
6 pp · anthropomorphic-funny animals

Muggsy Mouse takes a job carrying a mysterious mirror for a two-dollar reward, only to find it’s a runaway trick mirror that multiplies his reflections and sends him into a chaotic chase through the Hall of Mirrors. As he tries to escape the endless reflections and avoid breaking more mirrors—each break bringing seven years of bad luck—he’s forced to confront his own image in increasingly absurd ways.

Untitled story
1 pp · anthropomorphic-funny animals
Peace, It's Wonderful
7 pp · anthropomorphic-funny animals

In a quiet moment of peace, Muggsy Mouse finds himself mistaken for a fugitive by a pair of vengeful crooks who believe he’s the double-crossing Ferret Rat. As chaos unfolds with mistaken identities, explosive antics, and a surprising turn of events, the line between peace and mayhem blurs — all while a mysterious package and a wrist radio hint at deeper schemes.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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