Marvel Masterworks: Golden Age Marvel Comics #1
☆ Be the first to review + Add to your collection — Join freeThis volume kicks off the Marvel Masterworks line's exploration of the Golden Age by reprinting the earliest issues of Marvel Comics #1, the 1939 debut that introduced the Human Torch, the Sub-Mariner, and the Angel. It collects the complete contents of the first two issues, showcasing the raw, energetic beginnings of what would become the Marvel Universe.
In the dusty frontier town of Cactusville, Jim Gardley stands firm against Cal Brunder’s ruthless land grab, refusing to sell his ranch. When Brunder retaliates by framing Gardley with a false rustling charge, the stage is set for a showdown between justice and intimidation.
In "Jungle Terror," Ken and Tim grow increasingly uneasy as months pass without word from Professor Roberts, who vanished into the Amazon in search of a lost tribe rumored to hold a diamond capable of influencing the mind. With no sign of him and the jungle itself seeming to close in, the two friends must decide whether to follow his trail—or risk the same fate.
In the heart of the Belgian Congo, a young boy named David survives a plane crash that claims his mother’s life, then watches his father fall to the ruthless Paul De Kraft. Raised in the wild, he learns to survive the jungle’s dangers, eventually earning the name Ka-Zar—brother to Zar, the lion whose life he once saved.
In "Murder at the Racetrack," the Torch races against time and danger when a ruthless racketeer resorts to deadly tactics to ensure victory, using an airplane equipped with incendiary bullets to sabotage the competition. With flames licking the track and lives at stake, the hero must outwit a foe who’ll burn everything to win.
In "The Treasure of Alano," the Angel races to save a woman from a deadly trap, only to uncover a map tied to a long-lost temple and a curse that may be as dangerous as the treasure it leads to. The story unfolds with a mix of mystery and peril, as the Angel must navigate ancient secrets and hidden dangers before the map’s power claims its next victim.
In "Attack on New York City," Namor arrives in the city with a mission, but a chance encounter with a young woman whose dress catches fire draws him into an unexpected alliance. With a mix of menace and purpose, he takes her from the hospital and brings her to his hidden undersea kingdom, where her fate becomes entwined with his war against the surface world.
In the heart of the jungle, Ka-Zar, raised by the wild after losing his parents, finds refuge in the cave of his friend Zar—only to be drawn into a deadly clash with Bardak, who’s claimed a mysterious mirror from the ruins of De Kraft’s tent. When Ka-Zar takes the artifact from him, Bardak vows revenge, setting the stage for a brutal struggle between man and beast, loyalty and obsession.
In "The Menace from Mars," the Torch faces an interplanetary threat when Martians attack New York, forcing him to confront the dangers of a powerful explosive—Trinitrotoluol—now in their grasp. With Earth's safety at stake, he makes a bold decision about who should wield the weapon, setting the stage for a tense standoff between worlds.
When police officer Betty Dean is enlisted as bait to capture the Sub-Mariner, her courage and quick thinking turn the tide—instead of a trap, she strikes a surprising alliance with Namor, persuading him to join the Allied cause. A tense, pivotal moment in a wartime thriller, this 12-page story captures a defining encounter between a determined woman and a reluctant warrior.
In "The Land Grabbers," a lone rancher faces off against a ruthless gang intent on seizing his land—both for the gold hidden in the hills and the oil beneath the soil. With the sheriff manipulated into turning against him, the man must defend his claim and his home in a showdown where justice is as scarce as water in the desert.
In "Third Episode," a hunter's expedition into the jungle takes a strange turn when the local natives insist a jungle god is sabotaging their hunt—only to be baffled when the hunter insists it’s a man, Ka-Zar, behind the disruptions. The tension between belief and reality unfolds in this 12-page tale from Marvel Masterworks: Golden Age Marvel Comics #1, capturing the clash of cultures and the wild unknown.
In "New York Hit by Green Flame," the Torch faces off against the sinister Dr. Manyac, whose dangerous Green Flames threaten the city unless his demands are met. With the streets ablaze and panic rising, the hero must find a way to stop the escalating chaos before it’s too late.
In "Butch the Giant," the Angel plunges into the Devil's Playground—a lawless realm teeming with danger—to confront a towering menace whose brutality knows no bounds. This 8-page tale from Marvel Masterworks: Golden Age Marvel Comics #1 delivers a raw, high-stakes showdown where courage faces overwhelming odds.
In "The Sub-Mariner Goes to War," Betty, alarmed by the disruption of oceanic travel and trade due to Nazi submarine activity, turns to the Sub-Mariner and his fleet of aerial subs to protect the seas. With the tide of war turning beneath the waves, the hero answers the call, diving into a battle where the deep blue holds more than just secrets—it holds the fate of the surface world.
In "The Claim Jumpers," two prospectors find a fortune in gold on their land, only to face danger from ruthless locals eager to steal their discovery. With tension rising and trust in short supply, they must protect their claim in a lawless frontier where every shadow could hide a threat.
In "null," Professor Zog's brilliant robot Electro is unleashed to protect humanity, beginning with a daring mission to rescue a kidnapped child actress—proof of his power, but also a test of his purpose in a world still full of danger.
In "Quest for a Crime Boss," a relentless investigator finds himself in a deadly game of cat and mouse when a criminal syndicate, angered by his relentless exposes on crime's futility, begins a violent campaign of robbery and murder—targeting jewelers across the city. The story unfolds with tense, no-nonsense pacing, as the hero races to uncover the mastermind behind the spree before the next victim falls.
In "Fourth Episode [Return of the Oman]," De Kraft returns to the Belgian Congo, a place haunted by his past, where Ka-Zar now watches from the shadows, bound by a vow of vengeance. With ruthless cunning, De Kraft manipulates the local tribes, turning their fear of the "Jungle God" into a weapon against those who would abandon him.
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Reprints
↩ Reprints Marvel Comics #1 (1939), Marvel Mystery Comics #2 (1939), Marvel Mystery Comics #3 (1940), Marvel Mystery Comics #4 (1940)
Reprinted in Golden Age Marvel Comics Omnibus #1 (2009), Marvel Masterworks: Golden Age Marvel Comics #1 (2011), Marvel Comics #1: 80th Anniversary Edition #[nn] (2019)
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