Marvel Masterworks: Atlas Era Journey into Mystery #4
☆ Be the first to review + Add to your collection — Join freeIn "Elevator in the Sky!", a hotel magnate’s ambition takes a terrifying turn when he constructs a new elevator in his sky-high hotel—only to discover it’s not just a way up, but a path back to something far older and far stranger than he ever imagined. As the elevator ascends beyond the clouds, the line between luxury and the unknown begins to blur.
In "The Skin-Diver!", six divers descend into the deep, but seven emerge—each one unnerved by the seventh, who insists they all remove their masks. As the leader’s face is revealed, the others realize their own true forms, and the line between man and monster dissolves in the cold, shifting dark.
In "There'll Be Some Changes Made," a desperate man obsessed with his ancestor’s fortune constructs a device to steal wealth across time and space—only to discover that even infinite money means nothing when it can’t buy what truly matters. Written by an unknown author and illustrated by an unknown artist, this eerie four-page tale from the Atlas Era explores the hollow cost of obsession with a quiet, unsettling precision.
In "He Hides Among Us," a doctor raises a Martian child among humans as part of a secret experiment. When a young man's sudden athletic feats spark suspicion, his rival digs into the doctor’s records—only to be confronted with a chilling truth: the boy might not be the alien after all, and the real secret may lie closer than anyone thinks. As the young man prepares to marry the girl he loves, the doctor’s quiet thoughts reveal a truth that changes everything.
In "The Floating City," an ambitious architect sees his grand bridge collapse in disgrace—until an otherworldly visitor arrives, captivated by his bold vision. Drawn by the alien's mysterious offer, he’s tasked with constructing a suspended city in the desert, a challenge that tests both his skill and his sense of reality.
In "Volcano!", a lone man brings tools and fire to a tribe dwelling at the foot of a dormant volcano, sparking progress—and division. As their society fractures under greed and suspicion, the mountain itself seems to stir, its ancient rage awakening to the changes below.
In "The Voice in the Night," a man’s moment of greed sets off a haunting internal spiral when, after stealing a poor box, he begins to hear a clock’s voice accusing him of theft. The weight of his guilt grows as the relentless ticking echoes in his mind, blurring the line between reality and torment.
In "The First Man," a visionary tale from the Atlas Era, humanity's leap toward the moon hinges on a network of orbital refueling stations—until a rocket mission reveals the moon is no barren rock, but a vast, artificial world built by long-lost alien architects.
In "The Box That Wouldn't Open!", a trio of thieves stumble upon a peculiar device in a scientist’s lab, only to find it resists their every attempt to open it—until the inventor’s hidden telepathic pill activates, silently summoning the police to his aid. Written by an unknown hand and illustrated by an unknown artist, this chilling four-page tale turns a simple burglary into a tense game of minds, where the real trap was never the box, but the mind behind it.
In "The Secret of the Sargasso Sea!", a mysterious ship carrying rocket fuel washes into the Sargasso Sea, only to be claimed by an unknown vessel adrift in the ocean's tangled embrace. As the stranded craft is pulled toward safety by an unseen force, the true nature of the Sargasso’s ancient currents begins to reveal itself.
In "I Saw a Demon!", a scientist pushes the limits of his invention, using a machine that captures sound waves on stone to play back echoes from an ancient temple. When the device begins to replay a forgotten chant, the air grows thick—and something from beyond the veil answers.
In "The Strange Secret of Henry Hill!", a man consumed by envy discovers a hidden experiment that brought a child from another dimension to Earth—only to wrongly believe his rival is the alien. When his suspicions lead him to confront the man and demand money, his rage drives him to destroy the device holding the child in this world. As the truth begins to unravel, he’s left staring at the aftermath, realizing too late that his assumptions were wrong—and that the real secret was never about the alien at all.
In "The Victim!", a con artist finds himself trapped in a terrifying game when an alien from Pluto abducts him, using the man as a test subject to prove the effectiveness of a mysterious transference device to his skeptical peers. The story unfolds with chilling precision, blending suspense and the uncanny as the line between victim and pawn blurs in a scenario that’s as strange as it is gripping.
In "The Question That Can't Be Answered!", a skeptical reporter sets out to debunk a hypnotist’s séance act, only to find himself unexpectedly pulled into a centuries-spanning trance. As he awakens in a future where the same ritual is still performed, he’s trapped between identities—caught in a loop of hypnotic revelation with no clear way back. The moment he realizes he can’t trust his own mind, the one question he can’t answer becomes the only one that matters.
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Reprints
↩ Reprints Journey into Mystery #31 (1956), Journey into Mystery #32 (1956), Journey into Mystery #33 (1956), Journey into Mystery #34 (1956), Journey into Mystery #35 (1956), Journey into Mystery #36 (1956), Journey into Mystery #37 (1956), Journey into Mystery #38 (1956), Journey into Mystery #39 (1956), Journey into Mystery #40 (1956)
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