Justice Society of America #6
In "Black Adam & Isis, Teil 1: Die Macht von Shazam," Black Adam and Isis unite in a bold move that upends the balance of power, confronting Shazam himself to seize his divine might. As Billy Batson awakens in Fawcett City, stripped of his powers and facing a crisis, he calls upon the Justice Society for help—just as Black Adam and Isis begin assembling their own alliance.
In "Black Adam & Isis, Teil 2: Familienbande," Billy Batson leads the Justice Society into the depths of the subway in search of the hidden entrance to the Rock of Eternity. With Green Lantern’s magic ring guiding them, they reach their destination—only to be confronted by a furious Isis, who sends Billy hurtling into the void. Flash springs into action, catching him mid-fall and saving him just in time. As Billy and Stargirl make their way to the throne room, they’re met by the still-corrupted Mary Marvel. Meanwhile, Flash’s journey across the dimensions brings him face-to-face with a mysterious figure who might hold the key to healing both Mary and Billy—someone long thought lost: their father.
In "Black Adam & Isis, Teil 3: Familienfehde," the escalating clash between Black Adam and Isis intensifies as their battle shifts to Kahndaq, drawing in Mary Marvel and her brother Billy. With the Justice Society of America caught in the crossfire and ancient forces stirring, alliances fracture and power shifts as the fate of Kahndaq hangs in the balance. When the spirit of Shazam arrives, the line between hero and villain blurs—leading to a shocking transformation that leaves the future uncertain.
When the Justice Society of America gathers to celebrate Stargirl’s birthday and her long-awaited brace removal, the festivities take a chaotic turn—thanks to an uninvited guest who’s far from a fan of birthday parties. With the mood already buzzing, one unexpected arrival throws the whole celebration into disarray.
In "Geist in der Finsternis," Obsidian’s sudden shield traps the JSA inside their brownstone as a mysterious presence stirs beyond its walls. When Stargirl reaches out to help a fallen man, she’s overtaken by an otherworldly force that turns her against her teammates. The spirit, revealed to be the long-dead World War II villain Kung, drags the trapped heroes—including Wildcat, Green Lantern, Flash, and Liberty Belle—along with Hourman to Hiroshima moments before the atomic bomb drops. As the remaining JSA members scramble to understand the disappearance, the Spectre arrives, signaling that something far darker is at play.
In "Dunkle Bedrohung," the Spectre gathers Atom-Smasher, Power Girl, Judomaster, and Damage to rescue their captured teammates from Kung, confronting not just a physical threat but the dark spirits binding him. As the Spectre unravels the malevolent forces empowering Kung, the JSAers must hold the line against the souls that seek to consume them—while the Spectre returns to the JSA brownstone, where the final piece of Kung’s scheme begins to unfold.
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↩ Reprints Justice Society of America #23 (2009), Justice Society of America #24 (2009), Justice Society of America #24 (2009), Justice Society of America #25 (2009), Justice Society of America #25 (2009), Justice Society of America #26 (2009), Justice Society of America #26 (2009), Justice Society of America #26 (2009), Justice Society of America #27 (2009), Justice Society of America #28 (2009)
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