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Incredible Hulk Epic Collection #2 cover
Cover: Jack Kirby & Bill Everett

Incredible Hulk Epic Collection #2

Oct 2017 · Marvel · 39.99 USD; 52.00 CAD
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"The Incredible Hulk" in this Epic Collection #2 collects a classic run from Stan Lee and Steve Ditko, showcasing the early days of the Hulk’s struggle with identity and control. When the Hulk is trapped in unbreakable restraints, he slips free only to return as Bruce Banner—prompting Rick Jones to leave Captain America’s side in search of his friend. The mysterious Leader sends the Chameleon to Gamma Base to investigate a missing agent, setting off a tense game of deception as the impostor Banner tries to steal a gamma grenade with Betty as a hostage, only to be outwitted by the Hulk. The cover by Jack Kirby and Bill Everett captures the era’s bold energy, while the interior art by Ditko and inks by Bell bring the psychological intensity to life.

Contains 38 stories
The Incredible Hulk
10 pp · Superhero
Banner Bot

In this gripping tale from the *Incredible Hulk Epic Collection #2*, Bruce Banner’s latest invention—a robot designed to survive a nuclear blast—becomes a runaway threat when the strain of its completion triggers his transformation into the Hulk. Left defenseless, the Hulk pursues the rogue machine, only to collapse from exhaustion and revert to Banner, who is later found by Ross and Betty in the desert. Determined to reclaim control, Bruce vows to build something even greater.

Captured at Last!
10 pp · Superhero
Banner Bot

In "Captured at Last!", the Hulk faces off against a seemingly unstoppable robot version of Bruce Banner, a mechanical echo of the scientist he once was. With the gamma base under threat, the Hulk is brought down by a high-tech restraint—designed by Banner and Stark—leaving him in the hands of General Ross. Meanwhile, Glenn Talbot arrives on the scene, his focus shifting to Betty, as tensions escalate around the fractured team.

Enter... the Chameleon!
10 pp · Superhero
Humanoid (introduction, cameo)

In "Enter... the Chameleon!", the Hulk’s capture sets off a chain of tension and deception at Gamma Base, where Rick Jones abandons Captain America to help his friend. The mysterious Leader dispatches the Chameleon to investigate a missing agent, and when the shape-shifter impersonates Banner, he uses Betty as leverage to steal a gamma grenade—pushing the Hulk to the edge.

A Titan Rides the Train!
10 pp · Superhero
Humanoid

In "A Titan Rides the Train!", Bruce Banner finds himself caught between loyalty and suspicion as he’s sent by train to escort a dangerous nuclear device under the watchful eye of Talbot. When a massive, mysterious Humanoid attacks the train, the Hulk must fight to protect the cargo—only to be framed when the device vanishes and Banner is found in tattered clothes beside it. The story unfolds with tense pacing and high-stakes peril, leaving readers wondering who’s truly behind the attack and what the real cost of this mission will be.

The Horde of Humanoids!
10 pp · Superhero
Humanoids (villain)

When Bruce Banner is imprisoned on suspicion of treason, he relies on tranquilizers to stay human—until Rick brings the truth to the president, securing his release. Sent to Astra Island to oversee the experimental absorbatron, Banner soon finds himself facing a terrifying new threat: a horde of Humanoids unleashed by the Leader, determined to overwhelm the island and test the device’s limits.

On the Rampage against the Reds!
10 pp · Superhero
Humanoids (villains)Russians (villains)Prof. Stromm (villain)

In "On the Rampage against the Reds!", Bruce Banner finds himself captured by a Russian submarine after a clash with the Humanoids sends them both into the ocean. Trapped and forced to work for the Soviets, he soon reverts to the Hulk—only to break free and go on the run, pursued by a squad of Red Army soldiers armed with a powerful proton gun.

The Power of Doctor Banner!
10 pp · Superhero
Russians (villain)Humanoid (cameo)

In "The Power of Doctor Banner!" from the Incredible Hulk Epic Collection #2, the Hulk escapes captivity in Russia, narrowly surviving a deadly attack that costs the life of a fellow fugitive who sacrificed himself to save the jade giant. Driven by rage and grief, the Hulk sets his sights on confronting those who imprisoned him, turning his fury toward the very forces that sought to control him.

Where Strides the Behemoth
10 pp · Superhero
Russians (villains)Kanga Kahn (villain)Hakun Gantu (villain)
Back from the Dead!
10 pp · Superhero
Humanoids (villains)Lyndon Johnson (cameo)

In "Back from the Dead!", the Hulk, having narrowly escaped a fatal fall with Talbot, decides enough is enough and leaps back home. Waking up at Gamma Base, Bruce Banner is once again locked away as a traitor—only for the president to free him once more, thanks to Rick’s earlier confession. Sent again to Astra Island to test the absorbatron, Banner and Talbot face a new threat when the island’s leader unleashes an army of Humanoids determined to capture the Hulk.

Trapped in the Lair of the Leader!
10 pp · Superhero
Humanoids (villains)

In "Trapped in the Lair of the Leader!", the Hulk finds himself captured and brought to the Leader's hidden fortress, where the mad scientist's latest invention, the absorbatron, threatens to amplify his intellect to godlike levels. With the fate of the machine—and the world—hanging in the balance, the Hulk must confront both the Leader's cunning and the brutal orders of General Talbot, who sees Bruce Banner as a traitor.

To Live Again!
10 pp · Superhero
Giant Humanoid (villain)

In "To Live Again!", Rick brings his fallen friend Bruce to their old underground complex and revives him using the gamma machine, restoring the Hulk—but at a cost. Now burdened with a bullet still in his skull, Bruce must rely on the machine every 48 hours to maintain control, while the Hulk’s return draws the attention of both Talbot, who sees a chance to claim Betty, and the Leader, who unleashes a giant humanoid to strike at the gamma base.

Like a Beast at Bay!
10 pp · Superhero
Giant Humanoid (villain)

In "Like a Beast at Bay!" from the Incredible Hulk Epic Collection #2, the Hulk and Rick barely survive a massive explosion as General Ross unleashes the "Sunday Punch" missile on the Leader’s giant Humanoid. With military forces closing in and the underground cave exposed, the Hulk must choose between saving Rick or facing the Leader’s sudden offer—his fate hanging in the balance.

Within the Monster Dwells a Man!
10 pp · Superhero
Humanoids (villains)

In "Within the Monster Dwells a Man!", the Hulk reluctantly follows the Leader after the destruction of Banner’s old underground complex, setting off on a tense journey with the genius tactician and his enigmatic associate. As the Hulk grapples with the lingering threat of a bullet in his head—its presence a constant danger to his human form—moments of uneasy connection begin to form between the monstrous hero and his unlikely guide.

Another World, Another Foe!
10 pp · Superhero
Humanoids (villain)

In "Another World, Another Foe!", the Hulk, still bearing Banner’s mind but trapped in his monstrous form after a gamma surge, is manipulated by the Leader into a mission on the Watcher’s planet. There, he must steal the "ultimate machine"—a prize coveted by the galaxy’s most powerful being—while grappling with a debt he never asked for.

The Wisdom of the Watcher!
10 pp · Superhero

In "The Wisdom of the Watcher!", the Hulk faces off against the galaxy’s most dangerous alien, all while the Watcher’s ultimate machine looms in the background. After the battle, the Watcher grants the Hulk the device, sending him back to the Leader’s lair—where the genius villain’s attempt to unlock its secrets proves far too much to bear.

Not All My Power Can Save Me!
10 pp · Superhero

In "Not All My Power Can Save Me!", the Hulk, still reeling from the Leader's demise, turns to the Watcher's ultimate machine in a desperate bid to understand his own fate—only to learn that Rick has been captured again by the military, this time to exploit the link between Bruce Banner and the Hulk. Racing to save him, the Hulk is suddenly struck by a t-gun, hurling him into the unknown future.

I, Against a World!
10 pp · Superhero

In a stark future where the Hulk is stranded and overwhelmed by King Arrkam’s forces, he awakens to a new threat: Arrkam’s desperate plea for help against a mysterious enemy known only as "The Evil One"—a foe whose true identity will shock even the mightiest of warriors.

Bruce Banner Is the Hulk!
10 pp · Superhero

In a high-stakes clash across time, the Hulk faces off against the Executioner in a battle that could reshape Earth’s future. With the fate of the planet hanging in the balance, the Hulk must fight not just for survival, but for the timeline itself—before returning to his own era, leaving behind a fractured world and a secret that could change everything.

The Hulk Must Die!
10 pp · Superhero
Doctor Konrad Zaxon (villain)

In "The Hulk Must Die!", the Hulk’s sudden return from the future throws the military into chaos, leading to his capture. As Rick confesses the truth to Betty—revealing Bruce and the Hulk are one—she struggles to reconcile the man she knows with the monster he becomes. Meanwhile, Dr. Zaxon, the new head of gamma base, sees the Hulk’s power as the key to his own global ambitions.

The Titan and the Torment!
10 pp · Superhero
Doctor Konrad Zaxon (villain, death)

In "The Titan and the Torment!", the Hulk faces off against the cunning Zaxon, who seeks to drain the Hulk’s power for his own dark purposes—only to meet a swift end in the process. Freed from his schemes, the Hulk turns his rage on a squadron of fighter jets, sending train tracks flying before a surprise collision with Hercules, who’s riding the very locomotive he’s just wrecked.

They Dwell in the Depths!
10 pp · Superhero

In "They Dwell in the Depths!" from the Incredible Hulk Epic Collection #2, the Hulk is dragged into the hidden underground realm of Tyrannus, once a mighty ruler now reduced to frailty. With the Mole Man in control of the Fountain of Youth and holding Rick, Betty, and Glenn hostage, Tyrannus pleads for the Hulk’s help—only to be interrupted by a sudden assault from the Mole Man’s Octo-Sapien robot. The fight sends the Hulk tumbling into the Fountain, triggering a shocking transformation.

The Stage Is Set!
10 pp · Superhero

In "The Stage Is Set!" from the Incredible Hulk Epic Collection #2, the Secret Empire sends Boomerang to steal the Orion missile plans, leading him straight to gamma base. As Rick, Betty, and Glenn emerge from the underground kingdom, Boomerang captures Betty, using her as leverage—forcing Banner to navigate a chaotic clash between the Mole Man and Tyrannus, all while searching for a way to reach the surface and save them.

The Battle Cry of the Boomerang!
10 pp · Superhero

In "The Battle Cry of the Boomerang!", the Hulk swings into action when he intercepts Boomerang’s assault on Betty, disrupting a covert operation by the Secret Empire to steal the secrets behind the deadly Orion missile. With brute strength and unwavering resolve, the green giant stands between a dangerous villain and a high-stakes military threat—before the full scope of the conspiracy can unfold.

Less than Monster, More than Man!
10 pp · Superhero

In "Less than Monster, More than Man!", the Hulk finds himself caught between duty and suspicion when he rescues Betty from the Boomerang, only to be branded a kidnapper by General Ross. As gamma base mobilizes in a furious pursuit, the Boomerang slips away to seize the Orion missile, turning the chaos into a race against time.

Rampage in the City!
10 pp · Superhero
Gorki (villain, unnamed)Dan

When the Hulk arrives in New York City, searching for answers and old allies, he’s met with suspicion and gunfire from the police. Meanwhile, a nervous driver named Rick takes a strange job transporting a mysterious passenger, warned not to look in the trunk—unaware his route will cross paths with the rampaging green giant.

The Missile and the Monster!
10 pp · Superhero
Gorki (villain)

In "The Missile and the Monster!" from Incredible Hulk Epic Collection #2, Jo is caught in the crossfire when a foreign spy named Gorki hijacks a missile test by remotely redirecting it toward New York—using a car Rick Jones is driving as a cover. As the Hulk races to intercept the missile, the city's fate hangs in the balance, but a sudden transformation leaves Banner exposed before he can stop it.

The Birth of... the Hulk-Killer!
10 pp · Superhero
Hulk-Killer Humanoid (villain)

In "The Birth of... the Hulk-Killer!", Bruce Banner finds himself in a desperate race against time, steering the Orion missile away from New York City just before his transformation into the Hulk. With the military convinced the Hulk is behind the attack, General Ross unleashes the Leader’s most formidable Humanoid robot in a bid to stop the green giant.

The Humanoid and the Hero!
10 pp · Superhero
Hulk-Killer Humanoid (villain)Gorki (villain)

In "The Humanoid and the Hero!", the Hulk faces off against the Leader’s deadly Hulk-Killer Humanoid, a relentless android built to destroy him. As the battle rages, General Ross and his team uncover the disturbing truth behind their own orders—sending the machine was a mistake born of fear, not strategy. Meanwhile, Boomerang gets a fresh look with a new costume.

Boomerang and the Brute!
10 pp · Superhero
Lyndon Johnson (cameo)

In "Boomerang and the Brute!", the Hulk’s fragile chance at redemption is thrown into chaos when the President offers a pardon—just as Boomerang, ever the provocateur, stages a surprise attack to reignite the Hulk’s rage. With Ross torn between trust and duty, the jade giant must face off against the flamboyant, fashion-challenged villain in a fight that tests both strength and restraint.

...Then, There Shall Come a Stranger!
10 pp · Superhero

In "...Then, There Shall Come a Stranger!", an enigmatic visitor from beyond Earth manipulates the Hulk into becoming an agent of humanity's destruction. As tensions explode between General Ross, Major Talbot, and Betty, the fragile bonds of loyalty and love are tested when the Hulk's rage is turned against the very world he once tried to protect.

The Abomination!
10 pp · Superhero

In "The Abomination!", the Hulk's rampage reaches a breaking point when the Stranger abandons him on Earth, leaving Banner to face the consequences. After surrendering to Gamma Base and attempting to end his own life with radiation, Banner is stopped—only for the machine to be hijacked by a foreign spy, transforming him into the monstrous Abomination. With strength surpassing even the Hulk's, the new villain defeats the Hulk and takes Betty hostage, vanishing into the shadows.

Whosoever Harms the Hulk..!
10 pp · Superhero

In this gripping 10-page tale from the *Incredible Hulk Epic Collection #2*, General Ross and his team attempt to revive the Hulk after his brutal clash with the Abomination. As Banner regains consciousness, Rick Jones pleads with him to act, leading to a daring plan that brings Betty into the fray. With the Hulk and Abomination locked in a final confrontation at Gamma Base, a cosmic observer watches from afar—only to intervene in a shocking twist that changes everything.

Turning Point!
10 pp · Superhero

In "Turning Point!", Betty laments her separation from Bruce, while a disguised Bruce grapples with his own turmoil—only to erupt into the Hulk, smashing through a hotel wall in a desperate bid to escape. His wild leap toward a mysterious "flying saucer" ends in a shocking collision, bringing down not aliens, but the cosmic Silver Surfer.

He Who Strikes the Silver Surfer
10 pp · Superhero

In "He Who Strikes the Silver Surfer," the Hulk, convinced the Silver Surfer is a threat, charges into battle with the cosmic being—only to be effortlessly subdued. The Surfer, intrigued by the Hulk’s rage and the source of his power, probes his mind and learns of the gamma radiation that transformed Dr. Banner. As the Surfer prepares to heal Banner, the Hulk awakens and, mistaking the act for an assault, attacks again. Frustrated, the Surfer departs, leaving the Hulk determined to track him down and force a journey to the stars.

... To the Beckoning Stars!
10 pp · Superhero

In the wilds of Wundagore II, the High Evolutionary faces a terrifying rebellion as his New Men descend into primal chaos. Desperate, he turns to the one force he believes might still be controllable—the Hulk—capturing him to confront the very creatures he helped create.

A World He Never Made!
10 pp · Superhero

In "A World He Never Made!" from Incredible Hulk Epic Collection #2, the Hulk—transformed once more into Bruce Banner during transport—awakens on Wundagore II to face the High Evolutionary, who seeks the Hulk’s power to fight his monstrous New Men. Though disappointed by Banner’s human form, the Evolutionary sees potential and offers him a chance to reshape humanity’s future by evolving him into a being far beyond his time.

What Have I Created?
10 pp · Superhero

In "What Have I Created?", Bruce Banner finds himself at the mercy of the High Evolutionary, who plans to force his transformation into a new kind of being. When the New Men intervene, Banner unleashes the Hulk in a brutal clash, but the real shock comes when the Evolutionary chooses to evolve himself beyond time and form—rewriting reality itself. The story unfolds with a chilling mix of scientific dread and cosmic wonder, as one man’s ambition reshapes existence in ways no one could predict.

The Origin of Brucie Banter... and Friend
7 pp · Satire-Parody, Superhero
Bulk [Brucie Banter]Bitty RossThunderdolt RossSlick Jones

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Cast · 40 characters

Full credits

writer Stan Lee
colorist Stan Goldberg
letterer Sam Rosen
cover pencils Jack Kirby
cover inks Bill Everett

Reprints

↩ Reprints Tales to Astonish #60 (1964), Tales to Astonish #61 (1964), Tales to Astonish #62 (1964), Tales to Astonish #63 (1965), Tales to Astonish #64 (1965), Tales to Astonish #65 (1965), Tales to Astonish #66 (1965), Tales to Astonish #67 (1965), Tales to Astonish #68 (1965), Tales to Astonish #69 (1965), Tales to Astonish #70 (1965), Tales to Astonish #71 (1965), Tales to Astonish #72 (1965), Tales to Astonish #73 (1965), Tales to Astonish #74 (1965), Tales to Astonish #75 (1966), Tales to Astonish #76 (1966), Tales to Astonish #77 (1966), Tales to Astonish #78 (1966), Tales to Astonish #79 (1966), Tales to Astonish #80 (1966), Tales to Astonish #81 (1966), Tales to Astonish #82 (1966), Tales to Astonish #83 (1966), Tales to Astonish #84 (1966), Tales to Astonish #85 (1966), Tales to Astonish #86 (1966), Tales to Astonish #87 (1967), Tales to Astonish #88 (1967), Tales to Astonish #89 (1967), Tales to Astonish #90 (1967), Tales to Astonish #91 (1967), Tales to Astonish #92 (1967), Tales to Astonish #93 (1967), Tales to Astonish #94 (1967), Tales to Astonish #95 (1967), Not Brand Echh #3 (1967), Tales to Astonish #96 (1967), The Incredible Hulk Omnibus #1 (2008), Marvel Masterworks: The Incredible Hulk #2 (2012)

Reprinted in Hulk : L'intégrale #1964-1966 (2021)

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