Green Lantern / Green Arrow #1
☆ Be the first to review + Add to your collection — Join freeThis collection brings together the second half of Denny O'Neil and Mike Grell's acclaimed 1980s run on Green Lantern/Green Arrow, following the team's cosmic and street-level adventures as they confront social issues and intergalactic threats. It reprints issues from the 1983 series, including the introduction of the Omega Men and a pivotal story arc that explores Hal Jordan's growing disillusionment with the Guardians of the Universe.
"Green Lantern / Green Arrow #1" kicks off a gripping collaboration between two DC legends, with Dennis O'Neil scripting a story that plunges Green Arrow and Black Canary into a supernatural conspiracy. When harpies attack and a mysterious Witch Queen sets a trap for Green Lantern, the duo uncovers a hidden history involving Amazons, ancient magic, and a long-banished threat tied to Sinestro’s past. Neal Adams’ dynamic art, brought to life with inks by Dick Giordano and Berni Wrightson, pairs perfectly with Cory Adams’ colors and John Costanza’s sharp lettering, all framed by Adams’ striking cover.
In "No Evil Shall Escape My Sight!", Green Lantern and Green Arrow confront the harsh realities of urban poverty when Green Arrow brings Hal Jordan to the tenements controlled by slumlord Jubal Slade. After the Guardians of the Universe reprimand Hal for breaking their code, he returns to Earth determined to prove that justice isn’t always black and white—and that some evils are too big to ignore alone. As the Guardians send a representative to join them, the two heroes begin a journey that forces them to see the world beyond their own ideals.
In "Journey to Desolation!" from Green Lantern / Green Arrow #1 (2004), Green Lantern, Green Arrow, and the Old-Timer arrive in the oppressive company town of Desolation, where the defiant singer Johnny Walden faces execution for spreading ideas of hope through his music. As tensions rise and the people prepare to rise against the tyrannical Slapper Soames, Green Lantern’s ring is suddenly weakened—his power reduced while on leave—yet he still finds strength in standing with the townspeople to bring justice.
In "A Kind of Loving, a Way of Death!", Black Canary finds herself caught in the grip of cult leader Joshua after being attacked and robbed. When Green Lantern and Green Arrow track her down through her stolen bike, they must navigate the cult’s influence to reach her—especially as Joshua’s control begins to crack when she’s forced to confront the man she once trusted.
In "Ulysses Star Is Still Alive!", Green Lantern and Green Arrow confront a modern clash over land rights when a logging dispute ignites tensions on Native American territory. While Hal Jordan hunts for proof to back the tribe's claim, Oliver Queen channels the spirit of their ancestor to rally their resolve—only to find that justice may be just the beginning.
In "Even an Immortal Can Die!", Green Lantern and Green Arrow stand witness as the Guardians of the Universe send the ancient Old-Timer to face judgment on the planet Gallo. When the trial collapses into a sham and the real Tribune are revealed to be imprisoned, the heroes must expose a hidden conspiracy and fight to restore justice before it's too late.
In "Death Be My Destiny!" from Green Lantern / Green Arrow #1 (2004), Green Lantern, Green Arrow, and Black Canary accompany the exiled Old-Timer to Maltus, where they uncover a world pushed to the brink by the relentless efforts of Mother Juna. As they confront the consequences of her actions, the heroes find themselves drawn into a struggle far beyond their expectations—where the weight of legacy and the cost of survival collide.
In "How Do You Fight a Nightmare?", Green Arrow and Black Canary face off against deadly harpies, forcing Green Lantern to intervene—only to be ensnared in a trap set by the Witch Queen and her brother Sinestro. Pursuing a mysterious lead, the heroes encounter a group of Amazons who reveal a long-buried history of exile and vengeance, tied to the Witch Queen’s plan for retribution. As the trail leads to Medusa’s legendary prison, the trio must confront the nightmare before it consumes them all.
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Reprints
↩ Reprints Green Lantern #76 (1970), Green Lantern #77 (1970), Green Lantern #78 (1970), Green Lantern #79 (1970), Green Lantern #80 (1970), Green Lantern #81 (1970), Green Lantern #82 (1971), Green Lantern and Green Arrow #1 (1972), Green Lantern and Green Arrow #2 (1972), Hard-Traveling Heroes: The Green Lantern / Green Arrow Collection Volume One #[nn] (1992), The Green Lantern / Green Arrow Collection, Volume Two: More Hard-Traveling Heroes #[nn] (1993)
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