G.I. Joe #1
This collection kicks off Marvel's 2002 relaunch of the classic G.I. Joe series, reprinting the first issues that reintroduce the original team lineup—including Hawk, Snake-Eyes, Scarlett, and Stalker—as they face off against the rising threat of Cobra and its enigmatic leader. The volume establishes key early conflicts with Cobra Commander, the Baroness, and Doctor Venom, while also delving into the origins of fan-favorite characters like the silent ninja commando and the hard-edged jungle fighter Kwinn. It sets the stage for the long-running saga of the Real American Hero era with a mix of military action and espionage.
"Operation: Lady Doomsday" kicks off the 2002 G.I. Joe series with a tense, grounded mission as Snake-Eyes, Scarlet, and Zap are captured by Cobra and brought to the heavily controlled town of Springfield. Written by Larry Hama and illustrated by Mike Vosburg, with Chic Stone’s inks, Christie Scheele’s colors, and Joe Rosen’s lettering, the issue builds suspense as Dr. Venom tries to extract intelligence from Snake-Eyes using a brainwave scanner—only to be thwarted. The cover, by J. Scott Campbell, captures the moment’s intensity, setting the tone for a story where trust and escape are as crucial as firepower.
In "The Trojan Gambit," the G.I. Joes bring a captured Cobra robot to The Pit, hoping to study it—only for the machine to reassemble itself and launch a desperate, silent bid to break free. With the base’s safety hanging in the balance, the team must stop a mechanical threat that’s not just alive, but determined to expose their hidden stronghold.
When a downed experimental plane crashes in Afghanistan, the G.I. Joes are sent in to recover its advanced tech—only to find themselves outmaneuvered by the ruthless Oktober Guard and ambushed by Cobra, all racing for the same prize. With no allies and enemy forces closing in, every move could be their last.
In "The Diplomat," Scarlett and Clutch race against time to escort a U.S. ambassador to a vital peace meeting, navigating a high-stakes mission where every mile brings them closer to a Cobra ambush. With the clock ticking and a hidden threat already unfolding, their mission becomes a tense game of survival and strategy.
In "A Nice Little Town Like Ours...", Snake-Eyes, Scarlet, and Zap are captured by Cobra and brought to Springfield, a seemingly ordinary town under the regime's control. As Dr. Venom tries to extract the location of G.I. Joe headquarters from Snake-Eyes using a brainwave scanner, a young boy quietly aids their escape—setting off a tense race against time.
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Reprints
↩ Reprints G.I. Joe, a Real American Hero #1 (1982), G.I. Joe, a Real American Hero #2 (1982), G.I. Joe, a Real American Hero #3 (1982), G.I. Joe, a Real American Hero #4 (1982), G.I. Joe, a Real American Hero #5 (1982), G.I. Joe, a Real American Hero #6 (1982), G.I. Joe, a Real American Hero #7 (1983), G.I. Joe, a Real American Hero #8 (1983), G.I. Joe, a Real American Hero #9 (1983), G.I. Joe, a Real American Hero #10 (1983)
Reprinted in Hundred Penny Press: G.I. Joe: Real American Hero #1 (2011)
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