Four Color #11
☆ Be the first to review + Add to your collection — Join free"Piracy aboard the S.S. Platonic" delivers a crackling 1942 adventure from Roy Crane, who wrote, drew, inked, and lettered every page with his signature precision and flair. When a ruthless gangster’s attack on a nightclub owner’s limousine spirals into a high-speed chase and a daring party-night showdown, the stakes rise fast—especially when the criminal’s alibi hangs on a single, suspicious evening. Cover by Roy Crane.
In "Piracy aboard the S.S. Platonic," Easy finds himself tangled in a stormy love triangle with Helga Zmith and Beverly Hill, only to discover that Zmith is behind a high-seas heist worth $3 million. With Beverly taken hostage and a grudge driving her, Easy and Wash pursue her to a hidden island stronghold, where the real danger begins.
In this 1942 Four Color tale, Wash returns to his hometown after Easy’s departure, reconnecting with his old friend Gozy Gallup—only to be kicked out by Gozy’s wife during a blizzard. After a chilly night, she reluctantly lets them back in, and the couple convinces Wash he needs a wife, throwing a party to introduce him to the town’s debutantes, including Carol McKee.
Wash, flush with a $3,000 check for helping recover the S.S. Platonic's gold, leases the Topsy-Turvey Club from the enigmatic Frankie Slaughter—unaware the man is a gangster. As he prepares the club for opening, a sudden return from an unexplained absence brings Easy back into the picture. Just as things start to come together, the highway department’s re-paving project cuts off all access, leaving Wash’s plans in limbo.
Wash’s new Topsy-Turvey Club is a hit from the start, but gangster Frankie Slaughter has other plans—when Wash refuses to sell, Slaughter turns the pressure up with threats and intimidation. The club’s bright spotlight now casts long shadows as Wash faces a dangerous game he never signed up for.
In "null," Jo finds herself caught in a dangerous game of intimidation and revenge when Slaughter, warned of a trap, turns his fury on Wash and demands the nightclub lease—only to escalate his campaign of violence when the document is missing. With Wash under pressure and Carol McKee targeted for disfigurement, the tension mounts in a story of crime and desperation set against the gritty backdrop of 1942.
In a pulse-pounding 1942 crime tale from *Four Color #11*, Jo and her allies face off against the ruthless Slaughter, whose violent ambush leaves Wash’s empire in ruins. With a daring party at the night club as the stage, Slaughter walks in with cold confidence—sure his alibi will shield him from justice. But as Wash makes a risky move and Easy races to bring the police, the tension mounts in a story where every guest could be a player in the game.
In a gritty 1942 tale from Four Color #11, Jo confronts Frankie Slaughter with proof of his attempt to kill Wash, leading to a deadly chase and Slaughter’s demise. With the threat gone, Wash shuts down the nightclub and turns to Carol McKee with a proposal—only to face resistance from her father.
In a quiet moment of wartime separation, Carol’s father pulls her away from Wash, sending her off to Europe to distance her from the man he won’t accept. Left behind, Wash finds an unlikely companion in a stray dog, whose loyalty begins to fill the quiet space left by Carol’s absence.
In a quiet, uncertain time, Wash takes a room in a house where a woman and her crippled daughter live, trying to steady a frightened dog and find his missing friend Easy—whose absence lingers like a quiet storm.
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