Fightin' Army #20
☆ Be the first to review + Add to your collection — Join freeA soldier named Gavin earns a reputation throughout his regiment for his stubbornness, particularly regarding a mule's refusal to drink water until Gavin uses unconventional methods to force-feed it, causing the mule to suffer stomach trouble. During a military campaign south of Philadelphia, American troops become trapped between enemy lines and an advancing enemy barrage; despite severe hardship and lack of sleep and food, the soldiers mount a defense and break through enemy positions. In the Philippines, Kelly and his men navigate dense jungle terrain while being pursued by Japanese forces and naval vessels; after deliberating whether to retreat, Kelly decides to attack and positions his men to set up a machine gun to ambush the enemy on the beach.
In early 1942 North Africa, American tank specialist Sergeant Roy Banks is captured after a skirmish with Rommel's Afrika Korps and finds himself face-to-face with the legendary Desert Fox himself. After overhearing Rommel's bold strategy to lure the British into a trap, Banks seizes a daring opportunity to infiltrate the German ranks and disrupt the plan from within. With quick thinking and a German uniform, he wages a one-man sabotage mission that turns the tide of battle.
A U.S. Army patrol led by Sergeant Miller must capture a prisoner for interrogation behind enemy lines in Korea—but when a surprise offensive cuts off their retreat, they find themselves trapped with dwindling food and ammunition, haunted by a soldier who wants nothing more than to execute their captive. As the situation grows more desperate, the prisoner's mysterious smile and cryptic words about why he never resists begin to hint at a truth that could change everything. In a war where survival means impossible choices, Miller discovers that sometimes the hardest order to follow is the one that demands mercy.
A hapless recruit with theatrical design experience becomes an unlikely secret weapon when he's assigned to create camouflage for the Allied forces near the Normandy beachhead. His convincing fake bridge becomes so persuasive that enemy forces destroy it, clearing the way for a crucial supply route—proving that sometimes the most unconventional soldier makes all the difference.
Corporal Joe Kelly oversleeps and misses his paratroop drop over Leyte, forcing him to bail out alone with a supply box—only to stumble upon a group of Filipino fighters who've been battling the Japanese with nothing but their bare hands. When Kelly discovers a major Japanese landing is coming at dawn, he arms his unlikely new squad with the guns from his supply box and devises a desperate plan to hold the beach until reinforcements arrive. It's a scrappy soldier's unconventional solution to an impossible fight, told with the gritty humor that makes war comics of this era so memorable.
A soldier with a reputation for sleeping through anything finds himself pinned down alone in enemy territory, fighting exhaustion as German forces close in. When a German soldier discovers him seemingly lifeless in his foxhole, Pete's chronic drowsiness becomes his unlikely advantage—and the key to spotting a massive Nazi assault that could change the course of the battle. In "Sleepy Pete," what once earned him barracks jokes becomes the edge that matters when it counts most.
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↩ Reprints Rocket Ship X #1 (1951)
Reprinted in The Steve Ditko Archives #2 (2010), Gwandanaland Comics #1315 (2017), Gwandanaland Comics #2429-A (2019), Gwandanaland Comics #264-A (2019)
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