Fantastic Comics #9
☆ Be the first to review + Add to your collection — Join freeIn "The God of the Cave Things," Captain Kidd ventures into the perilous Lost Valley to find the missing explorer Perez, aided by the brave native Wongo. As the duo uncovers ancient ruins teeming with cyclopean monsters, Wongo is captured—leading Kidd into a desperate confrontation with the valley’s monstrous guardian, a figure whose true identity shocks even the most seasoned adventurer. Written by Toni Blum and illustrated by Bill Bossert, with a striking cover by Chuck Cuidera, this 1940 Fox Comics classic blends jungle adventure and eerie mystery in a tale that remains a standout in early superhero lore.
In "null," a lone scientist on a forgotten South Sea island unleashes prehistoric horrors to demand global surrender, turning the jungle into a battlefield of primal terror. When the heroic Samson arrives, he must outwit a madman who wields ancient beasts as weapons—before the island’s fury consumes them all.
In "null," Flip ventures back to the 16th century using a dimension machine, drawn by the legend of the Amazons. When he arrives at a moment when the Amazon warriors face capture by European colonists, he intervenes—freeing them before they vanish into the jungle, leaving behind only whispers of their existence.
In "null," Sir Richard and Alice sail from Europe to Egypt, their journey to the Holy Land thrown into chaos when pirates attack, followed by terrifying sea monsters and swarms of sharks—leaving them shipwrecked and stranded on a remote island.
In the war-torn pages of *Fantastic Comics #9*, Yank slips behind enemy lines in a region seized by the oppressive Hondus, where he rescues Cecily Monson from a hypnotic trance. With her help uncovering the enemy’s next strike, the two narrowly evade capture and aid the Allied effort—leading to a victory that earns Yank a medal and the start of something new.
In "null," Captain Kidd ventures into the wilds of the uncharted jungle, chasing the trail of the missing explorer Perez. With the aid of a local guide named Wongo, he uncovers the fabled Lost Valley—only to face its monstrous guardians and a shocking truth hidden within.
In "null," Space and Diana navigate the treacherous route from Mars to Io when a sudden sandblast disrupts their journey—only to realize too late that these aren’t natural forces, but the coordinated advance of an alien intelligence. As the sandblasts close in, the duo must quickly discern whether the beings are merely hostile or part of a far greater design.
In "null," the Professor, caught in a web of mob threats, tries an unusual tactic: he begs the police to arrest him—just to stay safe in jail. His attempt to turn himself in proves far more complicated than he expected, as the authorities seem less interested in his plight than in the absurdity of the request.
In "null," Stardust finds himself caught in a cosmic web when the villainous Moloka, leading a fleet of space titans, aims to conquer the solar system and seize control of the sun. Forced into an unlikely role as Moloka’s advisor, Stardust must navigate deception and danger, using cunning to dismantle the war machines and fleet from within. The story unfolds with tense intrigue, as Stardust turns the tide not through force, but by outmaneuvering Moloka’s ambitions—leaving the tyrant stranded on a world he’s already poisoned.
In "The God of the Cave Things," Sub, on patrol in his submarine, is swept into an undersea lair where he uncovers a deception: the Cave Things’ revered god, Boloch, is a hoax orchestrated by a surface dweller exploiting their faith. With the truth revealed, Sub must outwit the impostor and free the Cave Things from manipulation—before the depths claim him.
ComicBooks.com Value
Show all 16 grades ▾
Find on ebay
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Cast · 1 character
Full credits
Reviews
Reader reviews
No reader reviews yet.