Exiles #16
☆ Be the first to review + Add to your collection — Join freeThis volume collects Exiles #6-10 (2008 series), continuing the saga of the reality-hopping team as they navigate a fractured multiverse. Featuring Blink, Psylocke, and Longshot, the story introduces a new lineup and pits the Exiles against the villainous Holocaust in a battle that tests their loyalties and survival.
In "Home, Again! Part One: Starting Over," the Exiles face a moral crossroads when their mission to mediate a conflict between the Fantastic Four and the Mole Man threatens to spiral into chaos. Written by Chris Claremont and illustrated by Ronan Cliquet, with inks by Amilton Santos, colors by Wil Quintana, and letters by Simon Bowland, this 2008 issue captures the team at a breaking point—caught between impossible choices and the cost of intervention. The cover by Tom Grummett and Terry Pallot sets the tone for a story where even the best intentions may not be enough.
In "Home, Again! Part One: Starting Over," the Exiles return to their base only to discover Heather and the Timebreakers have vanished—only to find Heather living a quiet life, pregnant and far from the team. With their mission uncertain, the group chooses to forge their own path, jumping to a world where Victor Von Doom leads the Fantastic Four as a hero.
In "Home, Again! Part Two: The Dream of Two Good Men?", Psylocke drifts into a mysterious vision during monitor duty, unraveling a dreamlike thread that pulls the Exiles into a strange confrontation with a variant Fantastic Four. As they battle the Mole Man, Blink is seized and dragged underground by a tiny, unexpected version of Reed Richards, while Cat arrives at a shimmering crystal palace—unaware of what awaits her.
In "Home, Again! Part Three: Where Dreams to Nightmares Grow!", Psylocke guides Cat through the Exiles’ mission as Spider-Man finds unexpected connection with Gwen. As the team grapples with the unsettling truth that Doom maintains peace by suppressing emotion, they’re drawn into a clash between Mole Man and the Fantastic Four—only to discover Doom has secretly replicated the Tallus and sent a strike force to seize the crystal palace. Thunderbird stirs from his long slumber, and the Exiles must navigate a world where loyalty is as fragile as the dreams they’re trying to protect.
In "Home, Again! Part Four: The Doom of Two Good Men," the Exiles confront a moral crossroads when the clash between the Fantastic Four and the Mole Man threatens to spiral beyond control. With tensions rising and alliances fracturing, Reed’s desperate choice to destroy the planet to end Doom’s reign leaves the team scattered once more—no victory, no closure, just the weight of what was done.
In "Home, Again! Part Five: End's Beginning Or--Find Us the Way to Go Home!", Psylocke, Cat, and Thunderbird lead a daring rescue across fractured realities, pulling their Exile allies from perilous timelines—only to find unexpected companions joining their desperate quest. The journey grows more uncertain with each step, as the path home remains elusive and the stakes rise with every dimension they cross.
In "Home Is Where the Heart Is!" from Exiles #16, the team finds a rare moment of stillness at the crystal palace, where the weight of endless dimensions gives way to quiet reflection. As the core members grapple with their futures, some choose to leave, leaving the rest to face what comes next—no matter how far the multiverse may stretch.
In a world where heroes have fallen and Earth lies under the rule of the Hulk and his alien allies, the last remnants of resistance turn to Cerebra, hoping to reach the Exiles for salvation. As Jo and the surviving heroes send out a desperate call across dimensions, the fate of their reality hangs in the balance.
In "Days of Then and Now Chapter Two: A Quentin in Time," Quentin finds himself in a fractured reality where he must confront a twisted reflection of himself, aided only by Nighthawk—the last hero on a world where power has long since faded. As Quentin takes up a mysterious Tallus, its influence begins to shape his choices in ways he can’t yet understand.
In "Days of Then and Now Chapter Three: Legacy" from Exiles #16, Quentin finds himself on a quiet world where he's asked to place flowers on Sunfire's grave—a solemn task that leads to an unexpected moment of connection with Luke Cage, who shares a quiet, reflective lesson about the Exiles' past.
Quentin is summoned to the crystal palace by the Timebroker, who proposes a new mission: lead a team of heroes he’s already encountered in a quest to correct disruptions across the timestream.
In "Days of Then and Now Chapter Eight: Moving On," Blink and Sabretooth confront the weight of their pasts while debating the risks of using the crystal palace’s technology—each reflecting on what it means to be an Exile as they help shape Quentin’s new team to mend his fractured reality.
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↩ Reprints Exiles #95 (2007), Exiles #96 (2007), Exiles #97 (2007), Exiles #98 (2007), Exiles #99 (2007), Exiles #100 (2008), Exiles #1 (2008)
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