Exiles #1
In "Days of Then and Now Chapter One: A World Without Heroes," Blink and Sabretooth debate the risks and rewards of wielding the crystal palace’s technology as they help Quentin assemble a new team of Exiles to mend his fractured reality. Written by Mike Raicht and illustrated by Wayne Nichols, with inks by Scott Koblish and colors by Sotocolor's A. Street, this 2008 launch explores the cost of second chances through a team forged in the aftermath of collapse—cover by Francis Tsai.
In a world where heroes have fallen and the Hulk reigns supreme with alien allies, Earth’s last defenders turn to Cerebra in a desperate bid to reach the Exiles—hope clinging to the faintest signal across the multiverse. This gripping chapter sets the stage for a high-stakes mission, where the fate of a conquered Earth hangs on whether the Exiles can answer the call.
In "Days of Then and Now Chapter Two: A Quentin in Time," Quentin finds himself in a fractured reality where he must face a twisted reflection of himself, aided only by Nighthawk—the last hero on a world where power has vanished. As a mysterious Tallus takes hold of his actions, Quentin is drawn into a battle that tests not just his strength, but the very nature of who he is.
In "Days of Then and Now Chapter Three: Legacy," Quentin finds himself on a quiet world where he must place flowers on Sunfire’s grave, a solemn task that leads to an unexpected moment of connection when Luke Cage shares a rare glimpse into the Exiles’ past. The weight of memory and mission lingers as the story unfolds with quiet intensity.
Quentin finds himself in the crystal palace, summoned by the Timebroker, who presents him with a new mission: assemble a team of heroes he’s already encountered to mend fractures in the timestream. The challenge isn’t just about gathering the right people—it’s about leading them, even when their pasts are tangled and their paths uncertain.
In "Days of Then and Now Chapter Eight: Moving On," Blink and Sabretooth navigate the weight of their pasts while debating the risks of wielding the crystal palace’s technology—each reflecting on what it means to be an Exile as they help shape Quentin’s new team.
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Reprints
Reprinted in Exiles #16 (2008), New Exiles #0 (2008), Marvel Apresenta #40 (2009), Exiles: Ultimate Collection #6 (2010), X-Men: Age of Apocalypse Omnibus Companion #[nn] (2014), X-Men: Age of Apocalypse - Twilight #[nn] (2016)
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