Adventures into the Unknown #67
☆ Be the first to review + Add to your collection — Join freeThis issue is an anthology containing at least two stories. "The Robot" features Professor Martin Chesterton, whose design for a mechanical man controlled by mental command is stolen by a criminal and used in a heist; the robot ultimately destroys the thief's papers and escapes on its own. A second story depicts sailors aboard a ship who encounter a sea serpent after one crew member challenges another to prove his courage by commanding the creature, resulting in a dangerous confrontation with the beast.
Dr. Alan W. Whitlock, a psychiatrist, encounters the puzzling case of Mark Martin, a patient who under sodium pentothal begins recounting vivid memories of lives lived in impossible eras—first as a prehistoric hunter named Ma-Rak, then as a medieval knight called Sir Martyne. As each session unfolds, Martin's accounts grow more detailed and distressing, suggesting something far more extraordinary than simple delusion. Dr. Whitlock must determine whether his patient is experiencing a genuine split personality or something that defies medical explanation entirely.
A Broadway producer discovers a brilliant play by an unknown playwright—only to learn the man died weeks before—and decides to mount a production as a memorial. When the search for an actor worthy of the play's demanding lead role proves nearly impossible, a mysterious stranger named Harrow arrives with an uncanny talent, delivering a performance that stops everyone in their tracks. But as opening night approaches, strange questions surround Harrow, and the producer faces an impossible situation that forces an unlikely actor into the spotlight.
Martin Chesterton, a brilliant scientist, has spent years building a thought-responsive robot in his secluded lab—a machine designed to carry out orders transmitted directly from the human mind. When he finally activates it and then collapses from exhaustion, the robot springs to life without his conscious direction, and soon Martin discovers his idle wishes are mysteriously coming true across the world, even as he vacations abroad. As impossible events pile up—a building collapse, a million-dollar bank theft—Martin realizes his creation is acting on his unguarded thoughts, and he must find a way to stop it before the authorities close in.
When Captain Davis first sighted Easter Island in 1687, he heeded warnings to stay away—but thirty-five years later, Admiral Roggeveen landed and discovered the island covered with 260 massive stone structures, each topped with colossal carved images weighing up to 50 tons. The monuments and their mysterious symbols remain unsolved puzzles, made all the more enigmatic by evidence that work on them stopped suddenly and inexplicably, leaving their true purpose and the fate of those who built them lost to history.
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Reprinted in Forbidden Worlds #84 (1959), Tales of Forbidden Worlds #1 (2002), The Adventures of John Doe #1 (2003)
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