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2000 AD Extreme Edition#9
Cover: Jim Murray & Brian Bolland

2000 AD Extreme Edition #9

Jun 2005 · Rebellion · 2.99 GBP
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In "UFO [Part 1]," Probe races against time to prevent Dutch Abe from destroying a downed alien craft, only to find himself the sole survivor after a catastrophic explosion. With the saucer eerily silent and lifeless, Probe ventures inside—just as something within the wreckage may have just sent out a signal no one expected. Written by Pat Mills and illustrated by Carlos Freixas, with lettering by Tom Frame, this gripping installment features a striking cover by Jim Murray and Brian Bolland.

Contains 20 stories
UFO [Part 1]
6 pp · Science Fiction, Spy
M.A.C.H. 1 [John Probe]'Simple' SimonDutch AbeSheriff McGruder
UFO [Part 2]
5 pp · Science Fiction, Spy
M.A.C.H. 1 [John Probe]'Simple' SimonDutch Abe

In "UFO [Part 2]," Probe races against time to stop Dutch Abe from destroying the downed alien craft, knowing the consequences could be catastrophic. With Abe’s men detonating the saucer, a deadly wave wipes out everyone except Probe and Simon—leaving the wreckage eerily silent, yet somehow sending out a signal that may be the last hope.

UFO [Part 3]
5 pp · Science Fiction, Spy
M.A.C.H. 1 [John Probe]Dutch AbeSheriff McGruder
UFO [Part 4]
6 pp · Science Fiction, Spy
John Probe [M.A.C.H. 1]Dutch AbeSheriff McGruderSharpe

In "UFO [Part 4]," Probe barely escapes the collapsing chaos of Pine City as alien forces overwhelm Dutch and McGruder, fleeing just before the skies darken with invading UFOs. Back at the Pentagon, he delivers his report to Sharpe, only to find the truth buried under layers of official silence.

M.A.C.H. Zero [Part 1]
6 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]SharpeM.A.C.H. ZeroTommyGeorgeBertBenson
M.A.C.H. Zero [Part 2]
6 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]SharpeM.A.C.H. ZeroTommy
M.A.C.H. Zero [Part 3]
4 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]Dennis SharpeM.A.C.H. Zero
M.A.C.H. Zero [Part 4]
5 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]M.A.C.H. ZeroDennis Sharpe

In "M.A.C.H. Zero [Part 4]," Probe races to uncover the truth after discovering that Sharpe betrayed his promise to save the child-like Mach 0, leading to the scientist’s murder. With Sharpe now vanished on vacation, Probe is driven by fury and a need for justice, tracking the traitor through a web of deception and danger.

Return to Sharpe
5 pp · Adventure, Science Fiction, Spy
John ProbeDennis Sharpe

In "Return to Sharpe," Probe finds himself hunted through the neon-lit streets of New York, cornered by Sharpe’s enforcers as his powers begin to fade. Though battered and on the brink, he fights back with desperate grit, knowing every move is a step toward a reckoning. Taken captive and stripped of his defiance, he’s returned to Sharpe’s domain—where the real game begins, and loyalty is a weapon.

The Dolphin Tapes (Part 1)
7 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]HackerProfessor FisherLuigi ScarlottiVennerCarrieZuma
The Dolphin Tapes (Part 2)
5 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]HackerProfessor FisherLuigi ScarlottiCarrieZuma
The Dolphin Tapes (Part 3)
4 pp · Adventure, Science Fiction, Spy
M.A.C.H. 1 [John Probe]HackerLuigi ScarlottiCarrieZumaBob Peel
The Dolphin Tapes (Part 4)
5 pp · Science Fiction
John ProbeLuigi ScarlottiHackerBob Peel

In "The Dolphin Tapes (Part 4)," Scarlotti triggers the collapse of the underwater complex’s roof in a desperate bid to escape with the stolen tapes, abandoning the struggling Probe and Hacker to their fate. With the help of the now-transformed Bob Peel—whose sacrifice proves pivotal—Probe fights through to confront Hacker, then pursues Scarlotti into the treacherous Everglades, where the fugitive meets his end in quicksand.

Swamp Saga
5 pp · Adventure, Superhero
M.A.C.H. 1 [John Probe]DannyLouise
Origins (Part 1)
5 pp · Adventure, Science Fiction
M.A.C.H. 1 [John Probe]SharpeM.A.C.H. 2
Origins (Part 2)
4 pp · Adventure, Superhero
M.A.C.H. 1 [John Probe]Dennis SharpeM.A.C.H. 2
The Final Encounter (Part 1)
6 pp · Adventure, Science Fiction
John ProbeDenis SharpeSir Miles RathboneDoctor Moxon
The Final Encounter (Part 2)
5 pp · Adventure, Science Fiction, Superhero
M.A.C.H. 1 [John Probe]Denis Sharpe"Fred"
The Final Encounter (Part 3)
6 pp · Science Fiction
M.A.C.H. 1 [John Probe]Dennis SharpeFred

In "The Final Encounter (Part 3)," Sharpe orchestrates a desperate plan to outwit the aliens, using the unwitting Fred as bait. With Stroud locked away and fighting to break free, he races toward the landing site as the trap begins to unfold—just as the truth of the aliens’ intentions starts to reveal itself.

The Final Encounter (Part 4)
8 pp · Adventure, Science Fiction
M.A.C.H. 1 [John Probe]Denis Sharpe"Fred"

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Full credits

writer Pat Mills
artist, inker Carlos Freixas
letterer Tom Frame
cover pencils, inks Jim Murray
cover pencils, inks Brian Bolland

Reprints

↩ Reprints 2000 AD #30 (1977), 2000 AD #31 (1977), 2000 AD #32 (1977), 2000 AD #33 (1977), 2000 AD #43 (1977), 2000 AD #44 (1977), 2000 AD #45 (1977), 2000 AD #46 (1978), 2000 AD #53 (1978), 2000 AD #54 (1978), 2000 AD #55 (1978), 2000 AD #56 (1978), 2000 AD #57 (1978), 2000 AD #58 (1978), 2000 AD #59 (1978), 2000 AD #60 (1978), 2000 AD #61 (1978), 2000 AD #62 (1978), 2000 AD #63 (1978), 2000 AD #64 (1978)

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