2000 AD Extreme Edition #9
☆ Be the first to review + Add to your collection — Join freeIn "UFO [Part 1]," Probe races against time to prevent Dutch Abe from destroying a downed alien craft, only to find himself the sole survivor after a catastrophic explosion. With the saucer eerily silent and lifeless, Probe ventures inside—just as something within the wreckage may have just sent out a signal no one expected. Written by Pat Mills and illustrated by Carlos Freixas, with lettering by Tom Frame, this gripping installment features a striking cover by Jim Murray and Brian Bolland.
In "UFO [Part 2]," Probe races against time to stop Dutch Abe from destroying the downed alien craft, knowing the consequences could be catastrophic. With Abe’s men detonating the saucer, a deadly wave wipes out everyone except Probe and Simon—leaving the wreckage eerily silent, yet somehow sending out a signal that may be the last hope.
In "UFO [Part 4]," Probe barely escapes the collapsing chaos of Pine City as alien forces overwhelm Dutch and McGruder, fleeing just before the skies darken with invading UFOs. Back at the Pentagon, he delivers his report to Sharpe, only to find the truth buried under layers of official silence.
In "M.A.C.H. Zero [Part 4]," Probe races to uncover the truth after discovering that Sharpe betrayed his promise to save the child-like Mach 0, leading to the scientist’s murder. With Sharpe now vanished on vacation, Probe is driven by fury and a need for justice, tracking the traitor through a web of deception and danger.
In "Return to Sharpe," Probe finds himself hunted through the neon-lit streets of New York, cornered by Sharpe’s enforcers as his powers begin to fade. Though battered and on the brink, he fights back with desperate grit, knowing every move is a step toward a reckoning. Taken captive and stripped of his defiance, he’s returned to Sharpe’s domain—where the real game begins, and loyalty is a weapon.
In "The Dolphin Tapes (Part 4)," Scarlotti triggers the collapse of the underwater complex’s roof in a desperate bid to escape with the stolen tapes, abandoning the struggling Probe and Hacker to their fate. With the help of the now-transformed Bob Peel—whose sacrifice proves pivotal—Probe fights through to confront Hacker, then pursues Scarlotti into the treacherous Everglades, where the fugitive meets his end in quicksand.
In "The Final Encounter (Part 3)," Sharpe orchestrates a desperate plan to outwit the aliens, using the unwitting Fred as bait. With Stroud locked away and fighting to break free, he races toward the landing site as the trap begins to unfold—just as the truth of the aliens’ intentions starts to reveal itself.
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↩ Reprints 2000 AD #30 (1977), 2000 AD #31 (1977), 2000 AD #32 (1977), 2000 AD #33 (1977), 2000 AD #43 (1977), 2000 AD #44 (1977), 2000 AD #45 (1977), 2000 AD #46 (1978), 2000 AD #53 (1978), 2000 AD #54 (1978), 2000 AD #55 (1978), 2000 AD #56 (1978), 2000 AD #57 (1978), 2000 AD #58 (1978), 2000 AD #59 (1978), 2000 AD #60 (1978), 2000 AD #61 (1978), 2000 AD #62 (1978), 2000 AD #63 (1978), 2000 AD #64 (1978)
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