1963 #1
The Mystery Incorporated team tests the security in their headquarters, then muses on the origins of their super-powers. But things get dangerous when a mysterious intruder causes those defenses to turn against the team. When Kid Dynamo is captured, the team must pursue the intruder into...the Maybe Machine!
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The Mystery Incorporated team tests the security in their headquarters, then muses on the origins of their super-powers. But things get dangerous when a mysterious intruder causes those defenses to turn against the team. When Kid Dynamo is captured, the team must pursue the intruder into...the Maybe Machine!
Plot details indexed by the Grand Comics Database (CC BY-SA).