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The Beyond #13 (1952)

Ace Magazines [1940s-1950s] · 1952 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueThe Beyond #14 →
Contains 6 stories
Lure of the Sea Hag
7 pp · horror-suspense

In "Lure of the Sea Hag," marine museum watchman Dick Collins stumbles into a haunting tale of buried treasure and drowned men when he follows a mysterious woman into the depths of coastal legend. Drawn by whispers and tides, he confronts the eerie remnants of a cursed pirate crew, where the sea holds more than secrets—it holds the dead.

True Tales of the Supernatural #25
1 pp · non-fiction

In the Swiss Alps, a lone American tourist finds himself drawn into a chilling mystery as he witnesses a man performing nightly ski jumps—somersaults that defy death—despite having died just days before. The story unfolds with quiet dread, blending real-world danger with the eerie possibility of the supernatural.

When the Wolf-Man Prowls...
7 pp · horror-suspense

In the shadowed peaks of the Carpathians, a boy raised by a kind professor must confront the beast within when his werewolf blood awakens. Trained to resist his primal urges, Druga’s fragile control shatters, forcing him into a desperate flight. The hunt is relentless, and the final shot comes with a silver bullet.

True Tales of the Supernatural #26
1 pp · non-fiction

In the dusty silence of a forgotten desert tomb, a British archaeologist stumbles upon the long-lost resting place of Cleopatra—only to meet a fate as legendary as the queen herself. The story weaves history and mystery into a chilling account of discovery, where the past refuses to stay buried.

Black Prophecy of the Crystal Ball
7 pp · horror-suspense

In the shadowed spotlight of a crumbling big top, three trapeze artists battle not for applause, but for survival—each driven by envy and ambition, each one pushing the others toward the edge. When the final act begins, only one remains standing, guided by a whisper from the great circus from the beyond.

Game for a Mad Huntress
7 pp · horror-suspense

Walter Chatham finds himself stranded on a remote Scottish island, where the only rule is survival. Hunted by the merciless Donna Savage, he must outwit her in a deadly game where the hunter becomes the prey.

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