The Beyond #13
☆ Be the first to review + Add to your collection — Join freeIn "Lure of the Sea Hag," a 1952 Ace Magazines classic, the story of Druga—a wild wolf-boy raised by a kind professor in the Carpathian mountains—takes a dark turn as his buried werewolf nature resurfaces. Penciled and inked by Mario Rizzi, the tale unfolds with a haunting blend of mystery and myth, as Druga’s struggle to control his primal side leads to a desperate pursuit. The cover, by Kenneth Rice, captures the eerie allure of the sea hag’s legend, setting the tone for a tale steeped in folklore and fate.
In "Lure of the Sea Hag," marine museum watchman Dick Collins stumbles into a haunting tale of buried treasure and drowned men when he follows a mysterious woman into the depths of coastal legend. Drawn by whispers and tides, he confronts the eerie remnants of a cursed pirate crew, where the sea holds more than secrets—it holds the dead.
In the Swiss Alps, a lone American tourist finds himself drawn into a chilling mystery as he witnesses a man performing nightly ski jumps—somersaults that defy death—despite having died just days before. The story unfolds with quiet dread, blending real-world danger with the eerie possibility of the supernatural.
In the shadowed peaks of the Carpathians, a boy raised by a kind professor must confront the beast within when his werewolf blood awakens. Trained to resist his primal urges, Druga’s fragile control shatters, forcing him into a desperate flight. The hunt is relentless, and the final shot comes with a silver bullet.
In the dusty silence of a forgotten desert tomb, a British archaeologist stumbles upon the long-lost resting place of Cleopatra—only to meet a fate as legendary as the queen herself. The story weaves history and mystery into a chilling account of discovery, where the past refuses to stay buried.
In the shadowed spotlight of a crumbling big top, three trapeze artists battle not for applause, but for survival—each driven by envy and ambition, each one pushing the others toward the edge. When the final act begins, only one remains standing, guided by a whisper from the great circus from the beyond.
Walter Chatham finds himself stranded on a remote Scottish island, where the only rule is survival. Hunted by the merciless Donna Savage, he must outwit her in a deadly game where the hunter becomes the prey.
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Reprinted in Baffling Mysteries #26 (1955), Haunted Horror #32 (2018)
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