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Kid Montana #20 (1959)

Charlton · 1959 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueKid Montana #21 →
Contains 5 stories
Big Hero
5 pp · western-frontier
Kid Montana

When a runaway dynamite wagon careens toward disaster on a cliff road, Kid Montana risks everything to save the town below—earning hero status in an instant. But two bitter drifters, Len Fedler and Tuck Barker, see only a phony and set out to prove the "big hero" is yellow, needling him into a confrontation. Kid Montana's response reveals that true courage sometimes looks like backing down.

They Only Had Guns
5 pp · western-frontier
Kid Montana

Kid Montana faces down two desperate gunmen trying to steal the gold he's painstakingly panned from a mountain stream—but when he refuses to hand it over, the drifter finds himself outgunned and outmatched. Determined to keep what he's fought so hard for, Montana stands his ground against the robbers, leading to a tense confrontation that forces him to explain to the sheriff just how much that gold really means to him.

On the Run
5 pp · western-frontier
Kid Montana

Kid Montana finds himself on the run from a posse, falsely accused of a bank robbery he didn't commit—but he spots the real culprit, Topeka Burley, fleeing with the stolen cash and the evidence that could clear his name. To catch the outlaw and prove his innocence, Kid Montana strikes a deal to help Topeka reach the border, all while playing a careful game that'll lead both men straight into the law's hands.

Texan Trouble
4 pp · western-frontier
Maverick Marshal [Mark Stone]

Maverick Marshal Mark Stone is summoned to a trail town where the local lawman is laid up with a broken leg and rowdy Texans fresh off the cattle drive are causing havoc—breaking bottles, firing guns, and testing the patience of merchants who'd rather profit than police. Stone makes a bold wager with the Texans' tough leader: a bare-knuckle fight to settle things, with the winner earning the loser's cooperation, and discovers whether raw grit and quick thinking can restore order without bloodshed.

The Gunswift
4 pp · western-frontier
Kid Montana

Kid Montana crosses paths with the ruthless gunslinger Clay Benson, who's terrorizing a town and its army garrison with his lightning-fast draw. When Benson challenges Kid Montana to a high-noon showdown, Montana must find a way to outthink a man faster with a gun than he is—or die trying.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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