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Kid Montana #21 (1960)

Charlton · 1960 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueKid Montana #25 →
Contains 5 stories
Two Way Trap
7 pp · western-frontier
Kid Montana

Kid Montana finds himself cornered in a steep canyon—the Tub—by three rifle-armed rustlers led by Blankship, who's sworn revenge for being exposed. With nothing but his bare hands and wits, Kid fashions a makeshift bow from a sapling and rawhide, then uses fire and cunning to turn the hunters into the hunted in this tense cat-and-mouse battle. It's a western showdown where raw courage and quick thinking prove more deadly than any gun.

The Badge Three Sheriffs in One
1 pp · western-frontier

A lawman with a warrant rides into an outlaw stronghold expecting trouble—and he's ready for it. When the confrontation turns deadly, this resourceful sheriff proves he's always got one more trick up his sleeve to come out on top.

Outlawed
5 pp · western-frontier
Kid Montana

Kid Montana finds himself caught in the crossfire when fast-shooter Deuce Camerer pulls him into a gunfight with a posse, only to have the law pin a stage robbery on him that he didn't commit. Locked away in the state penitentiary with enemies from his past and betrayed by Camerer's silence, Kid Montana must find a way to prove his innocence before five years slip away behind bars.

Mountain Man
5 pp · western-frontier

When ten-year-old Davey and his father head west to claim their land in 1960, the boy arrives eager to meet the legendary mountain men he's read about—only to discover that frontier reality clashes sharply with his boyhood dreams. After a rough mountain man stakes a claim on their property and begins terrorizing the homestead, Davey watches his father navigate the conflict with restraint rather than gunfire, forcing the young man to wrestle with what it truly means to be brave or heroic. In "Mountain Man," from *Kid Montana* #21, a boy learns that people—and the West itself—are far more complicated than any storybook promised.

The Claim Jumpers
6 pp · western-frontier
Kid Montana

Kid Montana and his partner discover a rich gold vein, but before they can register their claim in town, claim jumpers Coley Clay and his gang steal their horses and guns, leaving them stranded in rough country. Determined not to lose everything, Kid Montana builds a canoe and attempts a dangerous solo journey downriver to beat the jumpers to town, battling treacherous rapids and gunfire to save the claim.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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