Kid Montana #20
☆ Be the first to review + Add to your collection — Join freeKid Montana encounters Topeka Burley, who claims to be a witness to a bank robbery. When Sheriff Lauma arrives, Burley identifies Kid Montana as the robber, forcing Kid to flee. Kid Montana later confronts the real culprit and proves his innocence, revealing that Burley had lied to the sheriff and that Kid Montana was actually trying to collect a reward for capturing the genuine bank robber.
When a runaway dynamite wagon careens toward disaster on a cliff road, Kid Montana risks everything to save the town below—earning hero status in an instant. But two bitter drifters, Len Fedler and Tuck Barker, see only a phony and set out to prove the "big hero" is yellow, needling him into a confrontation. Kid Montana's response reveals that true courage sometimes looks like backing down.
Kid Montana faces down two desperate gunmen trying to steal the gold he's painstakingly panned from a mountain stream—but when he refuses to hand it over, the drifter finds himself outgunned and outmatched. Determined to keep what he's fought so hard for, Montana stands his ground against the robbers, leading to a tense confrontation that forces him to explain to the sheriff just how much that gold really means to him.
Kid Montana finds himself on the run from a posse, falsely accused of a bank robbery he didn't commit—but he spots the real culprit, Topeka Burley, fleeing with the stolen cash and the evidence that could clear his name. To catch the outlaw and prove his innocence, Kid Montana strikes a deal to help Topeka reach the border, all while playing a careful game that'll lead both men straight into the law's hands.
Maverick Marshal Mark Stone is summoned to a trail town where the local lawman is laid up with a broken leg and rowdy Texans fresh off the cattle drive are causing havoc—breaking bottles, firing guns, and testing the patience of merchants who'd rather profit than police. Stone makes a bold wager with the Texans' tough leader: a bare-knuckle fight to settle things, with the winner earning the loser's cooperation, and discovers whether raw grit and quick thinking can restore order without bloodshed.
Kid Montana crosses paths with the ruthless gunslinger Clay Benson, who's terrorizing a town and its army garrison with his lightning-fast draw. When Benson challenges Kid Montana to a high-noon showdown, Montana must find a way to outthink a man faster with a gun than he is—or die trying.
ComicBooks.com Value
Find on ebay
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
Reprinted in Blazing Trails #2 (1965), Blazing Trails #3 (1967), Creepy Worlds #134 (1972), Outlaws of the West #88 (1980), Creepy Worlds #71, Kid Montana #7
Reviews
Reader reviews
No reader reviews yet.