★ comicbooks.com Reading Room
Badge of Justice #4 (1955)
Free to read · restored edition by comicbooks.com · Issue details →
In the quiet suburbs of a sleepy precinct, veteran cop Gus Miller grumbles about being reassigned to what he sees as a "soft detail" — a far cry from the city’s gritty streets. When he spots a familiar face among local troublemakers, his instincts kick in, leading him on a quiet but determined pursuit that uncovers a looming heist at the aircraft factory. Though he’s far from the action he’s used to, Miller finds his own kind of purpose in the stillness.
Homer Lovett, a retired police officer nearing the end of his career, finds himself unexpectedly drawn back into action when he suspects young Richie Weston of a series of local jewelry store robberies. Though he’s due to retire, Lovett stays behind to guard the store, confronting Weston in a tense standoff that ends with the thief’s capture.
Sergeant Carstairs, bored with his routine traffic patrol, finds his day suddenly anything but dull when he intercepts a radio call about a gas station robbery and a fleeing blue sedan. As he pursues the suspects through city streets, a high-stakes chase unfolds—both on the ground and in the air—leading to an unexpected reunion with a fellow officer and a wry acknowledgment of how quickly duty can turn from dull to daring.
In the tense atmosphere of Grey Meadows Prison, undercover agent Bob Griffin infiltrates a group of hardened inmates, earning their trust after a dramatic rescue in the foundry. As tensions rise and a secret plot to seize control of the prison unfolds, Bob must stay one step ahead—especially when the mastermind behind the uprising is someone he never expected.