Badge of Justice #4
☆ Be the first to review + Add to your collection — Join freeA police officer named Homer warns a troubled young man named Richie about running around with a dizzy blonde and borrowing money for a car, offering to straighten him out, but Richie resists and pushes back against the officer's attempts at guidance. Later, after encountering the officer again, Richie finds himself in prison where he meets Bob Griffin, a fellow inmate described as a good guy, and learns the warden is offering him a two-week vacation in his favor—though Bob warns him not to let the experience soften him up. The story culminates in a prison yard scene where Richie begins to establish himself among the other inmates through sports and camaraderie.
In the quiet suburbs of a sleepy precinct, veteran cop Gus Miller grumbles about being reassigned to what he sees as a "soft detail" — a far cry from the city’s gritty streets. When he spots a familiar face among local troublemakers, his instincts kick in, leading him on a quiet but determined pursuit that uncovers a looming heist at the aircraft factory. Though he’s far from the action he’s used to, Miller finds his own kind of purpose in the stillness.
Homer Lovett, a retired police officer nearing the end of his career, finds himself unexpectedly drawn back into action when he suspects young Richie Weston of a series of local jewelry store robberies. Though he’s due to retire, Lovett stays behind to guard the store, confronting Weston in a tense standoff that ends with the thief’s capture.
Sergeant Carstairs, bored with his routine traffic patrol, finds his day suddenly anything but dull when he intercepts a radio call about a gas station robbery and a fleeing blue sedan. As he pursues the suspects through city streets, a high-stakes chase unfolds—both on the ground and in the air—leading to an unexpected reunion with a fellow officer and a wry acknowledgment of how quickly duty can turn from dull to daring.
In the tense atmosphere of Grey Meadows Prison, undercover agent Bob Griffin infiltrates a group of hardened inmates, earning their trust after a dramatic rescue in the foundry. As tensions rise and a secret plot to seize control of the prison unfolds, Bob must stay one step ahead—especially when the mastermind behind the uprising is someone he never expected.
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Reprinted in Tales of the Underworld #4 (1960)
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