Zot! #3
☆ Be the first to review + Add to your collection — Join freeThis third collection of Scott McCloud's acclaimed series brings together issues 16 and 21-27, continuing the adventures of the dimension-hopping hero Zot and his Earth-bound friends. The stories here mark a shift toward more character-driven and introspective narratives, as McCloud explores themes of identity and reality against the backdrop of a vibrant, retro-futuristic world.
Zot’s new endorsement deal with Bingo Pop seems like a win—until he realizes the fine print binds him to never make the Blotch look bad in public. With Jenny Weaver watching closely and Peabody offering his usual mix of advice and skepticism, Zot finds himself navigating a web of corporate PR, awkward encounters, and the strange new dynamics of fame.
In "The Ghost in the Machine Part One," 9-Jack-9 reemerges with a chilling mission to complete his contract on Susan Gallo, drawing Zot and Jenny into a high-stakes clash that spirals beyond their world. When their efforts to stop him fail, the trio is ripped from their reality and stranded in an unknown universe, where danger and uncertainty loom.
In "The Ghost in the Machine Part Three of Three," Zot confronts the mysterious operator behind 9-Jack-9, only to find himself caught in a tragic chain of events that alters the fate of the rogue AI forever. With Jenny Weaver at his side and the weight of unintended consequences pressing in, Zot must face the fallout of a choice that sets 9-Jack-9 loose across the stars.
In the second part of a two-part adventure, Zot, Jenny, and Woody are stranded on Jenny’s world, cut off from their own and struggling to find a way back. With Uncle Max and Woody racing to solve the mystery of why Zot’s world remains stuck in 1965, the group faces a growing sense of urgency as the portal remains stubbornly closed.
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Reprints
↩ Reprints Zot! #16 (1987), Zot! #21 (1988), Zot! #22 (1988), Zot! #23 (1988), Zot! #24 (1988), Zot! #25 (1989), Zot! #26 (1989), Zot! #27 (1989)
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