Wyatt Earp, Frontier Marshal #52
☆ Be the first to review + Add to your collection — Join freeIn "The Friendly Trap," Wyatt Earp faces a setup when criminals place a thousand-dollar bet that he cannot win against them in a gunfight, planning to ambush him at a saloon. Meanwhile, a sniper acting on orders from crime boss Steve Ross shoots at Earp, wounding him, but Earp survives and pursues the criminals through a firefight. Later, Earp interrogates a jailed suspect who claims innocence, stating the banker didn't want publicity and that a hound dog framed him for a bank robbery, while Earp works to uncover the real culprits behind the conspiracy. A text story, "Luckless Lem," follows a man injured while helping others who faces legal troubles and eventually finds redemption through marriage and honest work despite being branded an outlaw.
When Wyatt Earp takes the marshal's job in Holtsville, he quickly discovers the town is run by criminals who've posted a bounty on his head—and that two seemingly friendly locals, Barney Ferris and Dink Nolan, may not be what they seem. As Earp investigates the web of rustling, gambling, and corruption, he'll have to stay sharp to figure out who's really pulling the strings before the trap closes around him.
Wyatt Earp's leisurely cross-country ride takes an unexpected turn when a lame horse forces him to seek shelter at a seemingly ordinary ranch—one run by the mild-mannered Oliver Stitts but increasingly controlled by the ruthless foreman Vic Henty and his crooked partner Herbie Moore, who's been fleecing the ranch hands at poker. When Earp discovers the scam and takes matters into his own hands, he uncovers a scheme that goes far deeper than a rigged card game, and finds himself pitted against a man determined to seize the entire operation by force.
When three corrupt gamblers set their sights on the young heir to the Wycross ranch in a rigged poker game, they're counting on easy money—but Harold Wycross has learned more than they bargained for. With Wyatt Earp watching from the sidelines, the real test of the boy's nerve and training unfolds around the card table in "The Fatal Game."
When a bank robbery leaves Wyatt Earp wrongly accused—thanks to an overeager deputy's dog—the frontier marshal finds himself locked up while the real thief remains at large. Working with Mr. Clarke, Earp hatches a bold plan: stage a jailbreak to flush out the guilty party and catch them red-handed. It's a dangerous gambit that hinges on outsmarting a criminal who thinks he's already won.
ComicBooks.com Value
Find on ebay
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reviews
Reader reviews
No reader reviews yet.