Wonder Woman: The Silver Age Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis massive hardcover collects the earliest Silver Age adventures of Wonder Woman, reprinting her stories from Wonder Woman #98–137 and Showcase #55–57, covering the late 1950s to early 1960s. It showcases the Amazon Princess in her post-Golden Age revival, with tales of her battling classic foes like Ares and the Cheetah while navigating her dual life as Diana Prince. The volume highlights the creative work of writers Robert Kanigher and Ross Andru, capturing the whimsical, sci-fi-infused tone of the era.
In "The Million Dollar Penny!", Wonder Woman launches a contest rewarding the child who brings the most credit to America with three wishes, spotlighting young Bonnie, a hero who saved two lives during a storm. With her first wish, Bonnie travels back in time to meet Wonder Girl, teaming up to battle the Insekttees in a thrilling adventure. Written by Robert Kanigher and brought to life by Ross Andru’s art and Mike Esposito’s inks, with lettering by Gaspar Saladino, this story from the Silver Age Omnibus showcases a classic tale of courage and legacy, all framed by Andru and Esposito’s dynamic cover.
In a race against time, Princess Diana of Themyscira sets out to turn a single penny into a million dollars in just 24 hours—her mission to build a playground for underprivileged children in Man's World. With the guidance of her mother, Queen Hippolyta, and the wisdom of Pallas-Athena, Diana must navigate the complexities of modern society while proving her worth as Wonder Woman. Steve Trevor’s unexpected arrival on Paradise Island and her subsequent journey to the outside world set the stage for an urgent, heartfelt challenge.
In a clever twist of wit and will, Steve Trevor challenges Wonder Woman to a test of perception—can he always recognize her, no matter her disguise? She accepts, donning the identity of Diana Prince and vanishing right under his nose, turning their familiar bond into a game of hidden truths and shifting identities.
In "Fun House of Time!", Wonder Woman finds herself trapped in a twisted, time-bending amusement park designed to break her spirit. With Steve Trevor at her side and the enigmatic Time Master pulling the strings, Diana must navigate shifting realities and deadly illusions—where every turn reveals a new threat, and the line between past and present blurs.
In a mind-bending twist, Wonder Woman and Steve Trevor are whisked into a mysterious dimension where Steve must choose which of three Wonder Women is the real one—each embodying a different aspect of her legacy. The challenge tests not just perception, but the very essence of who Diana Prince truly is.
In a tale woven from myth and destiny, young Diana—raised among the Amazons—inherits legendary powers from Aphrodite, Athena, Mercury, and Hercules as she comes of age. After tragedy strikes and her father and all the men are lost to war, Diana stands by her mother Hippolyta as they guide their people to a new sanctuary on Paradise Island.
When Tooroo of the Space Giants wins the Space Olympics and claims Earth as his prize, he sets out to find the perfect gift for his girlfriend—leading him to a very unexpected present. With Wonder Woman temporarily powerless on June 19th at 10 am, and Steve Trevor caught in the middle, the two become the unlikely charms on a bracelet forged in cosmic whimsy.
When a young girl from the Chameleon Planet named Rrara swaps places with Wonder Girl for a day, her playful stunt turns perilous as both Paradise Island and her home planet face simultaneous attacks. With Wonder Girl’s identity hidden and her powers unknown, Rrara must step into the role of a hero she never expected to be.
In a tale that blends youthful ambition with Amazonian tradition, young Wonder Girl [Princess Diana] watches her future as Wonder Woman [Princess Diana; Diana Prince] unfold on the Amazon Time and Space Televisor and decides she wants a costume of her own. Determined to earn it, she sets out to prove herself by performing great feats—guided by her mother Hippolyta and aided by her new friend Ronno the Mer-Boy.
In "The Chest of Monsters!", Wonder Woman launches a contest to honor the young hero who brings the most credit to America, awarding the winner three wishes. When Bonnie Bates wins for saving two children in a storm, she uses one wish to journey back in time and meet Wonder Girl—only to find herself facing the Insekttees in a battle that rewrites history.
Wonder Woman finds herself entangled in an ancient mystery when she discovers a startling resemblance to Queen Mikra, a long-dead ruler of Egypt. When Mikra returns from the past, she unleashes a horde of Sphinx creatures in a sudden invasion, trapping Wonder Woman beneath a forgotten pyramid.
In "The Monster Express!", Wonder Woman and Steve Trevor race to stop a bizarre phenomenon: balloons that have come to life and are wreaking havoc across the globe, from trains to dams. When a giant Wonder Woman balloon steals an S-bomb and escapes into space, she must confront a fleet of alien saucers poised to invade—only to turn the chaos against them.
Wonder Girl [Princess Diana] longs for a friend her own age on Paradise Island, so Queen Hippolyta commissions a robot playmate to keep her company. But when the new companion arrives, the playful experiment takes an unexpected turn—leaving Diana and her new mechanical friend navigating a day full of surprises.
In a mysterious graveyard of sunken ships, Wonder Woman and Steve Trevor uncover a haunting mystery beneath the waves—only to face a terrifying new threat when Angle Man unleashes his Animox weapon, bringing the ship figureheads to life in a deadly assault.
When Wonder Woman connects the dots between ancient disasters and the mysterious Professor Andro, she uncovers a chilling truth: he’s not just a historian—he’s a time traveler with a dangerous agenda in the present, targeting a rocket launch with deadly intent. With Steve Trevor and General Darnell at her side, Diana must race against time to stop a catastrophe before it’s too late.
In a whimsical twist, Wonder Woman spins two tales of underwater adventure for the Holliday Girls, weaving myths of the Fantastic Fishermen of the Forbidden Sea—until a mysterious flying saucer descends, intent on catching them in a strange, high-tech net. With her wit and Amazonian strength, Diana must outmaneuver the alien craft before it drags her friends into the sky.
When the Sinister Seer of Saturn returns with a grudge, he unleashes a colossal, monstrous version of Wonder Woman—a Skyscraper Wonder Woman—whose rampage threatens to level cities. With Steve Trevor at her side and the mysterious Wonder Tot and Wonder Girl by her, Diana Prince must confront the giant duplicate and stop the cosmic villain’s vengeance before the Earth is destroyed.
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Reprints
↩ Reprints Wonder Woman #98 (1958), Wonder Woman #99 (1958), Wonder Woman #100 (1958), Wonder Woman #101 (1958), Wonder Woman #102 (1958), Wonder Woman #103 (1959), Wonder Woman #104 (1959), Wonder Woman #105 (1959), Wonder Woman #106 (1959), Wonder Woman #107 (1959), Wonder Woman #108 (1959), Wonder Woman #109 (1959), Wonder Woman #110 (1959), Wonder Woman #111 (1960), Wonder Woman #112 (1960), Wonder Woman #113 (1960), Wonder Woman #114 (1960), Wonder Woman #115 (1960), Wonder Woman #116 (1960), Wonder Woman #117 (1960), Wonder Woman #118 (1960), Wonder Woman #119 (1961), Wonder Woman #120 (1961), Wonder Woman #121 (1961), Wonder Woman #122 (1961), Wonder Woman #123 (1961)
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