Wiz #16
In "Vittime - terza parte: Senza via d'uscita," Yukio finds herself trapped in a shifting maze of illusions crafted by Mastermind II, her mind ensnared in a psychological battleground where reality bends and trust shatters. As Arcade watches from the shadows through a virtual reality headset, the line between perception and deception dissolves—leaving Yukio to navigate a nightmare where even her allies might be phantoms.
In "Vittime - quarta parte: Una donna umiliata," Wolverine and Gambit confront the twisted games of Arcade and Mastermind II, whose illusions have shattered their sense of self and torn apart their lives. As the truth unravels, Martinique—caught between deception and betrayal—must decide where her loyalty lies when the lies are laid bare.
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↩ Reprints Wolverine / Gambit: Victims #3 (1995), Wolverine / Gambit: Victims #4 (1995), Untold Tales of Spider-Man #8 (1996)
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