Toytown Comics #5
☆ Be the first to review + Add to your collection — Join freeToytown Comics #5 is an anthology featuring multiple stories of the Toytown characters. One story involves a character feeding strained carrots to a dog to make it strong enough to stand, with the dog subsequently needing a blood transfusion after an accident. Another story, "Rufus DeBree," follows Rufus after being knocked unconscious by an ice truck driven by co-hero Mac; Rufus awakens in a fantasy land where he reads about the "Knights of Old" and becomes a hero himself alongside Mac in the "Cape of Good Hope." A third story shows characters scheming about Radio Travel, Inc. stock and attempting to make money through shares, with one character named Mertie visiting Roscoe Rodent's office where plans are discussed involving lollipops and a mysterious machine.
A scrappy duck crashes the Bungling Bros. Circus and wreaks cheerful havoc across the midway—from the ticket booth to the magic act of Wando the Great—in this wordless romp through a classic big-top menagerie. With fire-eaters, con artists, and ringside chaos aplenty, there's never a dull moment when this little troublemaker's around.
When a hideous criminal called Monstropuss terrorizes Toytown with his frightening appearance, the atomic-powered hero Upan Atom takes on the case—armed with his trusty bloodhound and plenty of strained carrots for energy. After a climactic confrontation, Upan Atom discovers that Monstropuss's crimes stem from desperation born of his looks, setting the stage for an unexpected turn of events that transforms both criminal and hero alike.
After an ice truck accident lands Rufus De Bree in the magical Kingdom Kum—the very realm from his beloved "Knights of Old" book—he and his friend Mac are knighted as heroes, only to find themselves caught up in a dangerous scheme involving a princess, a mysterious beggar with an invisible cloak, and tests of strength that may cost them their lives. With the beggar's magical aid, Rufus must prove himself worthy in the castle arena, but the beggar has his own plans for the princess—and betrayal may be waiting around every corner.
When Professor Potts unveils his radio transmission machine in Toytown, eager investors rush to buy stock in the new company—but Mertie Mouse has serious doubts about whether the invention actually works. As thieves exploit the chaos to steal the stockholders' savings, Mertie finds himself caught in the middle, trying to expose the truth while the professor's reputation and everyone's fortunes hang in the balance.
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