Tom Mix Western #26
☆ Be the first to review + Add to your collection — Join freeTom Mix finds himself in a hotel with no available rooms, but discovers a money box in one of the establishment's rooms and decides to investigate. When confronted by a suspicious man named Snear, Mix changes his story and befriends him, only to become wary when Snear plans to blow up the hotel to open a new business elsewhere. Tom Mix and his allies engage in a shootout with Snear's gang at the building, successfully capturing the criminals and apprehending them for the jailhouse.
Tom Mix seeks shelter from a violent storm at the Traveler's Inn, only to stumble onto a sinister operation when he hears desperate cries for help in the night. As he tries to uncover what's really happening behind the inn's doors, nothing adds up—witnesses deny his story, rooms vanish, and the mystery deepens at every turn. With his wits and his gun, Tom must piece together the truth before the people running this place can silence him for good.
When young Tumbleweed Jr. loses all his marbles in a game, he finds an unexpected solution: a string of beads left in his family's tepee that make perfect substitutes for playing. But his scheme to sneak them into town unravels when the beads turn out to belong to a grateful stranger offering a reward—and his father discovers the truth. In this 1950 western-humor tale, what begins as a boy's desperation to get back in the game becomes the unlikely catalyst for a happy ending no one saw coming.
In Dobie, a smooth-talking drifter named Grubber poses as a helpful stranger while secretly robbing elderly townspeople—but his easy targets become complicated when a young man named Sandy Jackson ends up accused of stealing his own father's money box. When Tom Mix catches wind of the scheme and intervenes, he discovers the real culprit is far more cunning than a simple thief, forcing him to untangle a web of deception before justice lands on the wrong man.
Cowboy Cal and his companions face a delicious dilemma when only one slice of pie remains—so they agree to sleep and award it to whoever has the best dream that night. The next morning brings a parade of increasingly elaborate pie-filled dreams, but one clever cowpoke has a scheme that sidesteps the whole contest entirely.
Tom Mix pursues Barkley Snear and his gang of desperadoes as they make a stand in a remote cabin, with Mix devising a clever plan to get the upper hand in their tense standoff. When the gang is cornered and captured, Mix and Sheriff Mike Shaw discover one outlaw is still at large—and he won't go down without a fight. Mix races to stop the escaped desperado before he can rejoin the rest of the gang and make his getaway.
A cocky fellow named Thompson announces he's joining the army because fighting runs in his family—his ancestors fought with Washington, Grant, and Pershing—but Saddlehead's wry observation suggests the Thompsons might have a reputation for conflict with everyone, not just enemies. It's a quick, good-natured jab at one man's inflated pride in his lineage.
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