Timmy the Timid Ghost #22
☆ Be the first to review + Add to your collection — Join freeTimmy the Timid Ghost contains two stories. In the first, Timmy attempts to help his mother by cleaning the living room furniture but accidentally ruins it with soap and flea powder, forcing him to admit his mistake. In the second story, "One Bet Too Many," Soapy Squirrel accepts a wager from Grumpy Groundhog and Chippie Chipmunk to race them while wearing Grumpy's oversized track shoes, but the bet backfires when Soapy tricks the other animals into falling for one of his schemes, resulting in Soapy winning two ice cream sodas from them.
Maxie the mischievous ghost decides to pull a prank on his timid pal Timmy by throwing his voice and making it sound like Timmy is scaring everyone around them—but the plan quickly backfires when Maxie becomes the real target of the chaos he's created. In this lighthearted tale, a lesson in pranks and consequences plays out as Timmy finds himself caught in the middle of Maxie's ventriloquism trick gone wrong.
When Lil' Bunny overhears his mother's instructions for bathing the family dog Frisky, he becomes convinced he's mastered the lesson—but his literal interpretation of "scrub with dog soap and sprinkle with flea powder" leads him to apply those same steps to everything else, from the kitchen apples to the living room furniture. As Lil' Bunny struggles to understand why the same method doesn't work for every task, both he and his exasperated mother discover that following directions requires more than just memorizing words.
Timmy the Timid Ghost is so afraid of his own shadow that he begs Witch Wilma to cast a spell separating them—but when he's finally free, he discovers that being shadowless leaves him defenseless against the real terrors lurking in the world. After a harrowing encounter, Timmy learns that his shadow might be the best protection he could ask for.
When a fox named Uncle Slyly arrives to investigate his nephew's troubles with a troublesome bunny, he's confident he can handle the situation himself—after all, no ordinary rabbit can get the better of a fox. What Uncle Slyly discovers, however, is that the bunny he's heard so much about may not be quite what everyone claimed, leading to a humbling lesson about jumping to conclusions.
Timmy the Timid Ghost wins a contest and receives a box of toys, but when his club leader Mrs. Booley arrives to visit, he discovers the problem: every toy makes a noise that frightens him! Now he must figure out how to handle his prize without letting her discover how easily scared he really is.
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Reprinted in Timmy the Timid Ghost #8 (1960)
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