The Great Canadian Comic Books #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection gathers a selection of classic Canadian comic strips and comic book stories from the early to mid-20th century, originally published in 1971 by Peter Martin Associates. It serves as a historical anthology highlighting the unique contributions of Canadian creators to the medium, featuring work from the Golden Age of Canadian comics, including material from the 'Canadian Whites' era. The volume offers a curated look at the nation's comic heritage, with a focus on strips that were popular in Canada during a time when domestic comics flourished due to wartime import restrictions.
"Starting Now - Nelvana and the Ether People" introduces a bold new chapter in the Nelvana saga, with Adrian Dingle handling every aspect of the interior art and storytelling. When Corporal Keene receives a desperate plea from an Etherian, warning that Earth's radio signals are driving their kind to madness and threatening global destruction, the fate of the planet hangs in the balance. The striking cover by Edmond Good captures the eerie, otherworldly tension of the story, setting the tone for a tale where humanity's technology becomes its greatest threat.
In "Starting Now – Nelvana and the Ether People," Corporal John Keene races against time after receiving a desperate plea from an Etherian, warning that Earth's radio signals are driving their kind to madness—and they’re planning to retaliate. With the fate of humanity hanging in the balance, Nelvana [Alana North] must step in to bridge the gap between worlds, even as Silas Langdon and Mrs. Gooch find themselves caught in the escalating crisis.
In a daring wartime mission, Johnny Canuck slips into Berlin to aid a hidden resistance network, only to confront Adolph Hitler head-on in a bold, unexpected act of defiance—before being captured in the dictator’s own office.
In "The Brain and the Mummy Man," the genius Gordon Bell uses his psychic powers to confront the mysterious Mummy Man, who abducts a young woman to draw him into a deadly trap at an ancient graveyard. When The Brain is lured into a tomb and nearly buried, he escapes with a burst of flight, only to chase the Mummy Man through the darkened grounds. As the Mummy Man flees with his captive, The Brain must outwit his foe before the girl is lost forever—leading to a showdown that ends with the sudden introduction of Active Jim.
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↩ Reprints Triumph-Adventure Comics #2 (1941), Wow Comics #1 (1941), Wow Comics #2 (1941), Wow Comics #3 (1941), Wow Comics #4 (1942), Active Comics #1 (1942), Dime Comics #1 (1942), Wow Comics #5 (1942), Dime Comics #2 (1942), Joke Comics #1 (1942), Wow Comics #6 (1942), Active Comics #3 (1942), Wow Comics #7 (1942), Commando Comics #1 (1942), Triumph Comics #10 (1942), Commando Comics #2 (1942), Dime Comics #6 (1942), Wow Comics #10 (1942), Active Comics #9 (1943), Commando Comics #3 (1943), Triumph Comics #12 (1943), Dime Comics #7 (1943), Active Comics #10 (1943), Triumph Comics #13 (1943), Dime Comics #8 (1943), The Funny Comics #7 (1943), Dime Comics #10 (1943), Wow Comics #15 (1943), Commando Comics #9 (1944), Commando Comics #11 (1944), Wow Comics #19 (1944), Triumph Comics #21 (1944), Active Comics #19 (1944), Dime Comics #17 (1944), Wow Comics #21 (1944), Active Comics #20 (1944), Dime Comics #18 (1944), Triumph Comics #23 (1944), Active Comics #21 (1945), Triumph Comics #24 (1945), Wow Comics #23 (1945), Wow Comics #24 (1945), Joke Comics #23 (1945), Triumph Comics #26 (1945), Wow Comics #25 (1945), Active Comics #24 (1945), Triumph Comics #27 (1945), Active Comics #26 (1945), Triumph Comics #28 (1945), Wow Comics #28 (1945), Joke Comics #26 (1946), Dime Comics #25 (1946), Dime Comics #26 (1946), Triumph Comics #30 (1946), Wow Comics #30 (1946), Triumph Comics #31 (1946), Joke Comics #16, Joke Comics #17, Joke Comics #21, Joke Comics #22
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