Active Comics #3
☆ Be the first to review + Add to your collection — Join freeIn "The Brain and the Mummy Man," Dixon finds himself trapped in a deadly game of wits and survival when he's captured by a mysterious half-Devil with a sinister connection to stolen furs and Indigenous communities. With help from his loyal dog Lad and the unexpected arrival of his ally Gat Burke by plane, Dixon narrowly escapes a bomb-laden fate, but the true danger is only beginning. Written and illustrated by Ted Steele, this 1942 adventure from Active Comics #3 delivers a gripping blend of mystery and action, all drawn in the distinctive style of its creator.
In "The Brain and the Mummy Man," a psychic detective is drawn into a deadly game when a mummified foe uses telepathy to abduct a girl and lure him to a haunted graveyard. As the Brain battles through ancient traps and a fleeing enemy, he must outwit both the Mummy Man’s sinister gang and the crumbling ruins themselves—before the girl’s fate is sealed. The story ends with a mysterious new figure stepping into the spotlight.
In "null," Red and Carole narrowly survive a deadly jungle trap, escaping a pit only to face new dangers as Red commandeers a Japanese tank—only to plunge over a cliff in a heart-pounding finale. The story continues the relentless adventure from the previous issue, with Red and Carole racing against time and enemy forces in a high-stakes 1942 wartime thriller.
In the frozen wilds of the Yukon, Dixon finds himself trapped by a half-Devil who preys on Native hunters for their furs—only to unmask the villain as Mad Griffin, a deranged criminal from the frozen north. With Gat Burke arriving by plane to finish him off, Dixon’s only hope lies in Lad, his loyal dog, who arrives just in time to turn the tide.
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Reprinted in The Great Canadian Comic Books #[nn] (1971)
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