The Flash by Geoff Johns #2
☆ Be the first to review + Add to your collection — Join freeThis volume continues Geoff Johns' defining run on The Flash, collecting issues #177-188 and #191-200 of the 2000s series. It follows Wally West as he faces new threats like the return of the Rogues and the mysterious Zoom, while deepening the legacy of the Flash family. Johns' blend of character-driven storytelling and high-speed action solidifies this era as a cornerstone of the character's modern mythology.
In "Time on Target," Geoff Johns and Scott Kolins deliver a pulse-pounding chapter where the Flash faces a fractured front: the Rogues battling Thinker for control, while Keith Kenyon makes his move. With Captain Cold, Chyre, and Morillo freeing Cyborg and others from the mirror dimension, Flash must confront his past and the mind of Thinker—now a guest in his own thoughts—with Cyborg's help and the weight of history on his shoulders. Brian Bolland's striking cover captures the tension, a fitting frame for a story where time, memory, and identity collide.
When Wally West’s friend Chunk is shot by a sniper, the impact creates a terrifying anomaly—a human black hole. With time running out and the city at risk, Wally must plunge into the collapsing reality of the black hole to retrieve the bullet and stop the chaos before it consumes everything.
In a tense, high-stakes moment, Flash [Wally West] must confront Gorilla Grodd during his transport to Iron Heights, where Magenta’s interference unleashes the beast—only to be subdued by the Flash’s speed. Meanwhile, Pied Piper faces a dark turn as he’s arrested for the murder of his parents, setting off a chain of events that pulls in Commissioner Kenyon [Goldface], Linda Park, Gregory Wolfe, and Mr. Cage.
In "Smile for the Camera," Wally West faces a twisted test of will when Pied Piper, held in custody, is briefly poisoned by Joker venom during a violent encounter orchestrated by Merlyn, Deadshot, and Deadline—leaving the already unstable Captain Boomerang teetering on the edge. As tensions flare and the line between hero and villain blurs, Flash must navigate a web of chaos where even allies can become threats.
In a tense, high-stakes twist, a young girl known only as Peek-A-Boo takes desperate measures to save her father, stealing a vital organ meant for another—only to be confronted by Flash and Cyborg in a race against time. Meanwhile, Det. Jared Morillo uncovers a hidden truth about his late partner’s final decision, linking him to a secret guardianship tied to Iris Allen and the Weather Wizard’s past.
In "Fallout," Wally West faces off against a devastating new threat in the form of Fallout, a man whose very existence is a walking nuclear storm, driven by grief to visit the graves of his lost family. As the Flash struggles to contain him, Blacksmith orchestrates a chilling campaign of sabotage, sending Plunder to eliminate Detective Jared Morillo—while the shadows of other allies like Jay Garrick, Iris Allen, and Linda Park grow ever more entangled in the chaos.
In a pulse-pounding prologue to *The Flash*, a new Trickster—Axel Walker—strikes at Keystone City’s police station, stealing classified files to sell on The Network, the underground marketplace for super-criminals. As Flash [Wally West] races to stop him, secrets unravel: Morillo reveals his true self, and Joan Garrick delivers a startling announcement that sends shockwaves through the city’s already volatile landscape.
In "Speeding Bullets," a desperate race unfolds as Abra Kadabra unleashes a deadly experiment that accelerates Wally West’s aging, forcing Superman and Jay Garrick into a high-stakes chase across the city. With the fate of Wally hanging in the balance—and the first to tag him doomed to age rapidly to death—Jay’s victory is short-lived until Superman uncovers the truth behind the nanites. The Flash, Superman, and Wally must work together to stop the real threat before time runs out.
In "Crossfire, Part One: Run: Program," Wally West finds himself racing against time as a coalition of rogues, led by Blacksmith, launches a coordinated assault on Central City. With the Thinker pulling strings from the shadows and old allies turning against him, Wally must outrun both enemies and deception—before the next move in a deadly game begins.
In "Crossfire, Part Two of Five: Hide and Seek," Flash [Wally West] races against time to purge the frenzy virus infecting him at S.T.A.R. Labs, while Detective Fred Chyre and Detective Jared Mordillo face off against Plunder in a tense standoff. As the Rogues close in on the Flash, a shocking twist reveals the Thinker has seized control of him—leaving Wally’s fate hanging in the balance.
In "Crossfire, Part 3: The Thinking Man," Wally West faces a fractured battle as the Rogues clash over control of the Flash, while Keith Kenyon seizes the moment to claim the Thinker for himself. At the Flash Museum, Captain Cold, Detective Fred Chyre, and Detective Jared Morillo free Cyborg and the others trapped in the mirror dimension, setting the stage for a desperate showdown. With the help of Cyborg and the law enforcement team, Flash must confront the Thinker in a mental arena—where every thought could be a trap.
In "Crossfire, Part 4: Run-Down," Wally West pushes his speed to the limit, unraveling the Thinker’s digital mind—but with the Rogues closing in and Girder gaining the upper hand, every second counts. As Flash fights to stay ahead, the line between speed and survival blurs in a high-stakes battle against old enemies and new threats.
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Reprints
↩ Reprints Flash #177 (2001), Flash: Our Worlds at War #1 (2001), Flash #178 (2001), The Flash Secret Files #3 (2001), Flash #179 (2001), Flash #180 (2002), Flash #181 (2002), Flash #182 (2002), Flash #183 (2002), Flash #184 (2002), Flash #185 (2002), DC First: Flash / Superman #1 (2002), Flash #186 (2002), Flash #187 (2002), Flash #188 (2002)
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