The Flash #[3]
☆ Be the first to review + Add to your collection — Join freeThis collection brings together issues #1-6 of the 2004 Flash series, written by Geoff Johns with art by Ethan Van Sciver and others. The story follows Wally West as he faces a new threat in Keystone City, with the Rogues forming an uneasy alliance against a common enemy. The volume also introduces the character of Captain Boomerang II and explores the aftermath of the 'Rogue War' storyline.
In "Crossfire Prologue: Tricked!", Geoff Johns and Scott Kolins kick off a high-stakes showdown as the Rogues battle the Thinker for control of the Flash’s powers—only for Keith Kenyon to seize the moment and take the Flash himself. Meanwhile, at the Flash Museum, Captain Cold, Chyre, and Morillo free Cyborg and others from the mirror dimension, setting the stage for a confrontation that pushes the Flash to his limits. With Cyborg’s aid, Flash attempts to bring the Thinker into his mind, but the real danger lies in what’s waiting inside. The cover, a striking collaboration by Brian Bolland and Scott Kolins, captures the tension perfectly.
In the heart of Keystone City, a new Trickster strikes the police station, stealing classified files to auction on The Network—the underground black market where super-villains trade secrets and stolen tech. As Wally West and the Flash team scramble to stop the heist, tensions rise when Jared Morillo reveals his true allegiance, and Joan Garrick steps forward with a startling declaration that sends shockwaves through the city’s superhero community.
In "Crossfire, Part One: Run: Program," Wally West finds himself caught between a coordinated assault by a rogue faction led by Blacksmith and the enigmatic schemes of the Thinker, who has his own designs on the Flash. With allies like Iris West Allen and Cyborg watching from the shadows, Wally must outrun both the chaos and the mind games before the next move is made.
In "Crossfire: Part Two of Five: Hide and Seek," Flash [Wally West] races against time to cure himself from the frenzy virus while the Rogues close in on him—only to find he’s no longer fully in control. With the Thinker manipulating his every move, Wally must fight his own mind as the villains circle, and the line between ally and enemy blurs.
In "Crossfire, Part 3: The Thinking Man," Wally West faces a new kind of threat as the Thinker’s influence grows, testing his mind and will. With Keith Kenyon’s past revealed and Cyborg’s help, Flash attempts to confront the enemy not with speed, but with thought—drawing the Thinker into his own mind, where the real battle begins.
In "Crossfire, Part 4: Run-Down," Wally West pushes his speed to the limit, unraveling the Thinker’s digital mind—but the victory is fleeting. With the Rogues closing in and Girder gaining the upper hand, Wally must rely on instinct and allies like Cyborg and Linda Park West to stay ahead of the chaos.
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↩ Reprints The Flash Secret Files #3 (2001), Flash #183 (2002), Flash #184 (2002), Flash #185 (2002), Flash #186 (2002), Flash #187 (2002), Flash #188 (2002), Flash #189 (2002), Flash #190 (2002), Flash #191 (2002)
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