The Flame #4
☆ Be the first to review + Add to your collection — Join freeThe Flame apprehends a spy ring led by a criminal named Carter who had been smuggling military secrets and arms. When Colonel Jones is kidnapped by the gang to force The Flame to appear, The Flame rescues him and breaks up the operation, with the gang tied to a government cutter. In a backup story, "The Voodoo Man" by Allen Spectre, a master of black magic and voodoo seeks a new headquarters and demands a village's allegiance, leading to conflict with the locals.
Dr. Mortal, the cunning madman, unleashes his minion Soja—a fierce claw-dwarf who strikes with deadly force—to help him pull off an audacious museum heist and secure a priceless Rembrandt painting. When his niece Marlene and her companion Gary stumble onto his scheme, they become entangled in a dangerous pursuit that leads them straight into Dr. Mortal's desert lair, where a sinister radium experiment awaits. Will they survive the madman's twisted plans, or has Dr. Mortal finally outsmarted everyone who dares oppose him?
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