The Carl Barks Library #4
☆ Be the first to review + Add to your collection — Join freeIn "Windfall of the Mind," Carl Barks delivers another delightfully whimsical tale from The Carl Barks Library #4, a 1985 treasure from Another Rainbow. When Gyro is pressured by ungrateful townsfolk into creating a mind-bending serum that reshapes trees, his quiet desire to go fishing is put to the test. With every line drawn and inked by Barks himself, this issue showcases his signature blend of invention, humor, and heart—complete with a cover by Barks that captures the story’s playful spirit.
Scrooge McDuck, ever the cautious financier, drills a secret vault beneath his property to safeguard his fortune from the Beagle Boys. But with his vision impaired, he accidentally channels his gold into the land next door—where the Beagle Boys’ long-ignored grandfather has been living in a makeshift shack. Now, the treasure lies beneath their feet, and the boys are closer than ever to striking gold.
In "Getting Thor," Gyro’s latest invention—a mechanical scarecrow—goes to work protecting his strawberry patch, but the real hero might already be the one who’s been keeping the crows at bay: Gyro’s Helper, whose bold actions have earned him a mythic reputation among the birds.
In "Dogged Determination," Uncle Scrooge sets out to collect a long-overdue loan, only to be met with fierce resistance from the borrower’s surprisingly tenacious dog. Undeterred by the furry obstacle, Scrooge devises a clever plan to get past the dog and finally settle the matter—though how he manages it remains a mystery.
In "Forgotten Precaution," Scrooge McDuck finds himself unnerved by a nagging sense of omission, prompting him to return to his money bin for a thorough check of his vault locks—only to recall, with a mix of relief and mild embarrassment, that he’d installed a self-locking door just that morning.
In "The Golden River," Scrooge’s obsession with wealth reaches new heights as drought threatens his fortune, prompting Donald and the nephews to whisk him off to a remote mountain cabin for a break. There, Dewey reads him a tale of a legendary river said to flow with gold—only to find the story eerily echoing reality when a nearby waterfall begins to gush golden water at odd intervals.
In "The Strange Shipwrecks," Scrooge McDuck investigates a string of mysterious sinkings in the Gloomgurgle Straits, where his Alaskan gold shipments have vanished without a trace. What he discovers is a clever ruse: the lighthouse keepers at Raider Nick's Reef are none other than the Beagle Boys, using a rubber ghost ship to scare off ships and steal their cargo.
In "Gyro Goes for a Dip," the inventive duck finds himself torn between excitement and embarrassment when he finally gets a new pool—especially since he can’t swim. Determined to keep his secret, he devises a series of clever (and increasingly elaborate) schemes to convince his neighbors he’s a natural in the water.
In "The Fabulous Tycoon," Longhorn Tallgrass welcomes two unexpected guests—Scrooge McDuck and Donald Duck—to his ranch, where he boasts proudly about his wealth and recent success, completely unaware that one of them is the very man he once borrowed money from.
Scrooge McDuck rockets into space with the Beagle Boys and a wealthy tycoon in a race to claim a newly discovered moon made entirely of gold. When Scrooge finally lands on the shimmering celestial prize, he’s stunned to find that Muchkale, the richest man on Venus, has already claimed it.
In "The Flying Dutchman," Uncle Scrooge, Donald Duck, and the nephews set sail for Africa in search of the legendary Fliegende Hollander, a ghost ship said to carry a fortune in gold bullion. As they follow cryptic clues through treacherous waters and forgotten coastlines, the crew must navigate both the dangers of the sea and the mystery of a cursed vessel that never truly sank.
In "The Prize of Pizarro," Scrooge McDuck follows a cryptic clue from a centuries-old letter found in a sunken Spanish galleon, leading him and his nephews on a perilous trek through the treacherous Andes. What begins as a quest for legendary Incan gold quickly turns into a test of wits and courage, as they navigate ancient traps and face the unseen vigilance of those who still guard the mountain’s secrets.
Scrooge McDuck returns to the abandoned ghost town of Pizen Bluff, drawn back by a haunting dream in which the ghosts of the past have sealed shut the mine he once left behind. Now, with the dust of decades settled and the echoes of old ambitions stirring, he sets out to reclaim what he abandoned—only to find the town itself seems to remember every secret he thought he’d buried.
Uncle Scrooge takes on Flintheart Glomgold in a high-stakes money pile competition, turning a simple boast into a wild race to prove who truly holds the title of the world’s richest duck. With stacks of cash soaring and pride on the line, the rivalry reaches new heights in this classic showdown of wealth and wits.
In "The Paul Bunyan Machine," the Beagle Boys build a colossal mechanical Paul Bunyan to smash through Scrooge's Money Bin, only to find the cash has vanished—hidden inside trees across an Idaho forest. When the crooks track down the treasure, Scrooge meets them head-on with a Paul Bunyan machine of his own, ready to defend his fortune.
In "Island in the Sky," Scrooge McDuck sets his sights on a remote asteroid to stash his fortune, unaware it’s home to a small, primitive tribe whose survival hinges on a dwindling supply of bird eggs. When the ducks’ arrival disrupts the delicate balance of the ecosystem, the tribe’s fragile existence hangs in the balance as their only food source vanishes—leaving their future uncertain on a barren rock just a short distance from a lush, untouched paradise.
In "Hound of the Whiskervilles," Scrooge McDuck returns to the Scottish moors in search of a lost piece of his family’s tartan, only to uncover whispers of the legendary Hound of the Whiskervilles—a spectral guardian said to haunt the highlands, stirring ancient rivalries and long-buried secrets.
In "Pipeline to Danger," Scrooge McDuck ventures into the Sahara Desert to drill for oil, only to discover a volcanic lava crater perfect for storage—until he learns it’s home to a colony of tiny Arab ducks. When the oil begins flowing, Scrooge finds himself trapped with them, caught in a precarious situation where their survival and his mission hang in the balance.
In "Yoicks! The Fox!", Scrooge McDuck takes on a high-stakes chase to prove he’s a true sportsman, riding to the hounds in a wild competition against other wealthy rivals—all vying to buy Von Crankenshaft’s motor factory. With speed, strategy, and a dash of classic McDuck cunning, Scrooge faces off in a thrilling hunt that tests more than just his riding skills.
In "That's No Fable!", Scrooge and the boys recount a wild Florida trip to Grandma Duck, claiming they stumbled upon Poncey de Loon’s legendary fountain of youth—only to find it’s far more mysterious than they ever imagined.
In "Billions in the Hole," Uncle Scrooge demonstrates his latest invention, an atom subtracter capable of shrinking massive machinery down to rocket-sized proportions, to Donald and his nephews—only for a Beagle Boy posing as a janitor to eavesdrop on the secret. With the device now in the hands of the crooks, the race is on to recover it before they turn it to their own greedy ends.
Gyro Gearloose is roped into creating a tree-shaping serum for Duckburg’s picky busybodies, all while he’d rather be out fishing. With his usual brilliance under pressure, he’s forced to choose between his passion and the town’s relentless demands.
In "Mythtic Mystery," Uncle Scrooge, Donald, and the nephews are unexpectedly whisked away to the mysterious planet Valhalla, a world on a collision course with Earth—its fate tied to Vulcan's ambitious, iron-forging experiment. As the siblings grapple with the planet's strange laws and ancient secrets, they must uncover the truth behind the impending disaster before it's too late.
In "Chugwagon Derby," Uncle Scrooge, initially amused by a parade of vintage automobiles, finds his competitive spirit sparked when he learns his nephew Donald is not only racing one of the old cars but also making money from it. Determined to prove he can outdo Donald, Scrooge sets out to find and enter his own chugwagon in the upcoming derby.
In "The Golden Nugget Boat," Uncle Scrooge, Donald Duck, and the nephews race against time and terrain in Alaska, chasing legendary gold nuggets with one goal: outdo Gladstone Gander, who’s determined to claim the prize first. The frozen wilderness tests their wits and luck as rival fortunes collide in a high-stakes hunt for fortune.
In "The Midas Touch," Magica DeSpell, a cunning sorceress, arrives in Duckburg with a dangerous plan, tricking Scrooge into handing over his cherished Old Number One Dime. When she refuses to return it, Quackfaster and Scrooge set off on a wild chase to her hidden shop atop Mount Vesuvius, where the true power of the coin may be unleashed.
In "Cave of Ali Baba," Scrooge and the nephews find themselves deep in Persia, touring oil pipelines when they're joined by an archaeologist with ancient clay tablets hinting at the legendary cave of Ali Baba. When their donkeys vanish, chased by towering rocs, the group follows the birds into a hidden, mysterious cavern that could hold untold treasure—or danger.
In "The Great Pop Up," Gyro Gearloose channels his frustration into invention when his old toaster gives out—only to accidentally create a far more extraordinary device, sparked to life by a surprising bolt of lightning. The results are anything but ordinary, turning a simple kitchen appliance into something truly unexpected.
Scrooge McDuck seals his Money Bin inside an indestructible glass case, confident it’s safe from even Magica DeSpell and the Beagle Boys. But when a mysterious bird call from the Tanganyika Yeeker is heard, Scrooge realizes the one thing that could break his vault might be closer than he thought.
In "Madcap Inventors," two eccentric inventors—Gyro Gearloose and his newly arrived neighbor—engage in a delightfully absurd race to engineer the most outlandish fruit for their trees, turning ordinary branches into edible sandwich- and hot dog-producing machines. With wacky gadgets and boundless imagination, their backyard rivalry spirals into a whirlwind of creative chaos.
In "A Spicy Tale," Scrooge McDuck journeys to the South American village of the Cura de Coco Indians in search of rare wild nutmegs for his favorite tea. There, he crosses paths with Donald Duck, who’s supposed to be teaching farming but has instead introduced the villagers to bongo drumming and helped a witch doctor concoct a potion meant to turn big things into small ones. When a splash of Scrooge’s prized nutmegs is added to the brew, the magic backfires—turning the potion’s effect upside down and unleashing giant wildlife from the river. Scrooge and his family barely escape with their lives—and their precious nutmegs.
In "Finny Fun," Gyro Gearloose unveils his latest invention: a wand that hypnotizes fish into doing his bidding, hoping to impress the crowd at the sea carnival. When his performance falls flat, he turns the wand to a more urgent task—freeing an ocean liner stranded on the rocks—just as the tide begins to turn.
In "Tricky Experiment," the Beagle Boys return to their old tricks, but Scrooge has outsmarted them with a high-tech vault: a round tank of paper money controlled remotely, designed to stay one step ahead of any break-in. With the gang closing in, the real test is whether Scrooge’s clever setup can hold against their relentless schemes.
Scrooge receives a mysterious letter claiming to come from a descendant of Circe, offering the legendary treasure of Ulysses in exchange for proof of identity—his Old Number One Dime. The nephews, sniffing out trouble, suspect Magica DeSpell is behind the scheme, and with her known tricks and penchant for ancient magic, the stakes just got a whole lot more dangerous.
In "Posthasty Postman," Gyro Gearloose embarks on his first day as a postman with a twist: each delivery is paused for a new invention meant to streamline the job, much to the Postmaster’s growing dismay. The story follows his increasingly elaborate contraptions as he tries to perfect the art of mail delivery—one gadget at a time.
Scrooge McDuck sets his sights on acquiring the world’s most coveted status symbol—the Candy-Striped Ruby—only to recall he once traded it to the king of a remote South Seas island. With a submarine and a crew of ducks in tow, he sets off to reclaim it, but not before a rival status seeker named Porkman de Lardo, backed by the Beagle Boys, takes up the chase.
When the Beagle Boys start spending like royalty, Scrooge is baffled—until he learns Donald and the nephews have invented a super-sticky glue. With the boys’ invention, Scrooge’s money is suddenly in danger as the Beagles use a clever vacuum tube scheme to steal from the Money Bin. The chase is on, and the glue might just be the key to stopping them.
In "For Old Dime's Sake," Magica DeSpell unleashes a storm of tricks and weather magic in a desperate bid to steal Scrooge's cherished Old Number One Dime. After outwitting Scrooge's surveillance and hypnotizing him into revealing the safe's combination, she slips into his likeness—posing as the duck billionaire himself.
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Reprints
↩ Reprints Walt Disney's Uncle Scrooge #21 (1958), Walt Disney's Uncle Scrooge #22 (1958), Walt Disney's Uncle Scrooge #23 (1958), Walt Disney's Uncle Scrooge #24 (1958), Walt Disney's Uncle Scrooge #25 (1959), Walt Disney's Uncle Scrooge #26 (1959), Walt Disney's Uncle Scrooge #27 (1959), Walt Disney's Uncle Scrooge #28 (1959), Walt Disney's Uncle Scrooge #29 (1960), Walt Disney's Uncle Scrooge #30 (1960), Walt Disney's Uncle Scrooge #31 (1960), Walt Disney's Uncle Scrooge #32 (1960), Walt Disney's Uncle Scrooge #33 (1961), Walt Disney's Uncle Scrooge #34 (1961), Walt Disney's Uncle Scrooge #35 (1961), Walt Disney's Uncle Scrooge #36 (1961), Walt Disney's Uncle Scrooge #37 (1962), Walt Disney's Uncle Scrooge #38 (1962), Walt Disney's Comics and Stories #10 (262) (1962), Walt Disney's Uncle Scrooge #39 (1962), Walt Disney Uncle Scrooge #40 (1963), Walt Disney Uncle Scrooge #41 (1963), Walt Disney Uncle Scrooge #42 (1963), Walt Disney Uncle Scrooge #43 (1963), Walt Disney's Comics and Stories #9 (297) (1965)
Reprinted in Walt Disney's Uncle Scrooge Adventures #4 (1988), Carl Barks Library of Walt Disney's Donald Duck Adventures in Color #8 (1994), Walt Disney's Uncle Scrooge Adventures in Color #18 (1997), Walt Disney's Comics and Stories #609 (1997), Walt Disney's Uncle Scrooge Adventures in Color #22 (1997), Walt Disney's Uncle Scrooge Adventures in Color #23 (1997), Walt Disney's Uncle Scrooge Adventures in Color #26 (1997), Walt Disney's Uncle Scrooge Adventures in Color #37 (1998), O Melhor da Disney: As Obras Completas de Carl Barks #16 (2005), Carl Barks samlede verk #16 (2007), Carl Barks samlede verk #17 (2007), Carl Barks samlede verk #18 (2007)
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