The Batman Who Laughs #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection brings together the seven-issue miniseries that introduced the Batman Who Laughs, a nightmarish fusion of Batman and the Joker from the Dark Multiverse. Written by Scott Snyder with art by Jock, the story follows the Dark Knight as he faces a sinister adversary who combines Batman's intellect with the Joker's madness, threatening to corrupt Gotham itself. The volume also includes the one-shot The Batman Who Laughs: The Grim Knight, expanding the lore of this twisted alternate reality.
In "The Laughing House, Part 1," Batman and Alfred race against time to save a critically injured Joker—key to their plan to stop The Batman Who Laughs—while Batman battles the creeping effects of a Joker toxin threatening to turn him into a new version of the villain. As another Bruce Wayne is found dead, The Batman Who Laughs unleashes a devastating assault on Wayne Tower, poisoning the city in a twisted bid for control. Written by Scott Snyder and illustrated with chilling precision by Jock—whose distinctive art defines the cover by Jock—this pivotal issue blends psychological tension and escalating dread in a story that redefines the limits of the Dark Knight’s resolve.
In a chilling twist, Batman is stunned to find a corpse that bears his own face—Bruce Wayne, dead and buried in a house that seems to laugh with the weight of forgotten horrors. Meanwhile, the Grim Knight and the Batman Who Laughs descend upon Arkham Asylum, hunting the Joker in a night of escalating dread.
In "The Laughing House, Part 2," Batman and Alfred race against time to save the life of a wounded Joker—key to their plan to stop The Batman Who Laughs—while Bruce grapples with a Joker toxin threatening to turn him into another version of the villain. As a dead alternate Earth Bruce Wayne is discovered and The Batman Who Laughs unleashes a devastating assault on Wayne Tower, poisoning the city and pushing Gotham to the brink.
In "The Laughing House, Part 3," Batman and Commissioner Gordon turn to James Gordon Jr. for help as they face escalating threats from The Batman Who Laughs, only to be ambushed by the enigmatic Grim Knight. Meanwhile, The Batman Who Laughs confronts the Penguin in a chilling showdown that deepens the mystery of this fractured reality.
In "A Grim Knight in Gotham," the alternate Earth's Grim Knight—Bruce Wayne—holds Commissioner James Gordon captive, forcing him to confront a twisted origin: a childhood memory where, after witnessing Joe Chill kill his parents, young Bruce takes the gun and ends the life of the killer himself. The haunting recollection reveals how that moment forged a darker path, one where justice is not just served, but demanded with unrelenting force.
In the shadowed halls of Blackgate, Batman grapples with the corrupting influence of Dark Metal, its power warping his perception as he teeters on the edge of the madness he’s sworn to fight. Meanwhile, Commissioner Gordon remains captive, trapped between the twisted visions of The Batman Who Laughs and The Grim Knight, as their grim design unfolds in silence.
In the grim halls of Blackgate Penitentiary, Batman finds himself hunted not by criminals, but by the very guards who mistake him for the monstrous Batman Who Laughs. As he fights to survive, his resolve hardens, pushing him toward darker methods in a battle that blurs the line between hero and villain. Meanwhile, James Gordon Jr. moves through the shadows to save his father from the Grim Knight and the Dark Robins, while the Batman Who Laughs makes a chilling appeal to the ancient Court of Owls.
In a Gotham teetering on the edge of madness, Batman fights to hold onto his humanity as the shadow of the Batman Who Laughs grows ever stronger. With the city under siege and the line between hero and monster blurring, he races against time to stop the alternate Earths’ corrupted versions of himself—each more twisted than the last—before Gotham falls to their collective chaos. Meanwhile, Commissioner Gordon and his son confront the Grim Knight in the depths of the Batcave, where every shadow hides a secret and every memory could be a weapon.
In "The Batman Who Laughs, Part 7," the line between hero and villain blurs as the transformed Batman races against time to stop the original Batman Who Laughs, while Commissioner Gordon faces a desperate battle to halt the Grim Knight’s plan—complicated by James Jr.’s sudden descent into darkness. With Alfred’s loyalty tested and the Joker watching from the shadows, Gotham teeters on the edge of a nightmare only the last vestiges of hope can stop.
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↩ Reprints The Batman Who Laughs #1 (2019), The Batman Who Laughs #1 (2019), The Batman Who Laughs #2 (2019), The Batman Who Laughs #2 (2019), The Batman Who Laughs #3 (2019), The Batman Who Laughs #3 (2019), The Batman Who Laughs: The Grim Knight #1 (2019), The Batman Who Laughs: The Grim Knight #1 (2019), The Batman Who Laughs #4 (2019), The Batman Who Laughs #4 (2019), The Batman Who Laughs #5 (2019), The Batman Who Laughs #5 (2019), The Batman Who Laughs #6 (2019), The Batman Who Laughs #6 (2019), The Batman Who Laughs #7 (2019), The Batman Who Laughs #7 (2019), The Batman Who Laughs #[nn] (2019)
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