Teräsmiehen Poika #2/1962
In "Avaruuden kosto," Superboy uses hypnosis to convince himself he's just an ordinary teen, hoping to outwit the Superboy Revenge Squad. While pretending to be Clark Kent, he's forced to play along as Pete Ross takes on the role of the hero—leading to awkward moments where Clark accidentally performs superhuman feats.
In "Teräspojan tulikokeet," Superboy faces a series of perilous trials meant to test his strength, courage, and integrity. Each challenge pushes him to his limits, forcing him to confront not just physical danger but the deeper question of what it means to be truly worthy. Through it all, he proves his mettle—without surrendering the independence that defines him.
In a surreal twist after a Smallville Civil War re-enactment, Superboy stumbles into a planet where android duplicates of his loved ones are locked in a simulated conflict. As he tries to intervene—first to save Clark Brent, then General Jonathan Kane, Private Rex Rothul, and Nurse Bertha Long—he uncovers a chilling truth: the war is a game played by two ancient alien generals, and the people he knows are not real.
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↩ Reprints Superboy #91 (1961), Superboy #94 (1962)
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