Sure-Fire Comics #2
☆ Be the first to review + Add to your collection — Join freeIn "The Terror Trust," Flash faces his most dangerous mission yet when the Old Man of the Volcanoes sends him to the Java Sea to recover a stolen ruby tied to a volatile scheme. With the help of the young Rita Van Dyke and his wits, Flash navigates treacherous terrain and outmaneuvers the native Sabbat and his ruthless boss, Tiger Man. Art by Harry Lucey brings the jungle intrigue and high-stakes adventure to life in this 1940 classic.
In "null," Flash faces a perilous mission from the Old Man of the Volcanoes, sent to the Java Sea to recover a stolen ruby meant to fuel rebellion against Western settlers. Along the way, he rescues the young Rita Van Dyke and battles both treacherous terrain and the cunning native leader Sabbat, aided only by his wits and courage.
In "null," thief Solo Mogart makes a bold grab from a gambling den, only to be caught red-handed by Captain Lash—though not before knocking him out. Just as the situation unfolds, The Raven swoops in, delivers a swift punch, redistributes the stolen cash to the needy, and cuffs Mogart to Lash. Meanwhile, Danny’s girlfriend Lola keeps a wary eye on him, her suspicions lingering.
In "null," Ace McCoy and his aide Bill Regan race to thwart Major Maxim’s plot to cripple Brazil’s commerce centers and infrastructure, uncovering a web of espionage that tests their resolve and wit. The story unfolds with tight pacing and classic spy intrigue, grounded in the high-stakes world of wartime sabotage.
X, the Phantom of the F.B.I., springs a convict named Horton from prison, then uses hypnosis and master disguise to infiltrate the Terror Trust—a criminal organization led by Professor Parks, Lawrence Wright, and Doctor Ramsey—after learning they've kidnapped Betty Dale and are plotting against a visiting British diplomat, Sir Anthony Bratton. Racing against time and his own captors, X must stop the Trust's acid-wielding extortion scheme before they force Bratton to betray his country.
In "null," June Evans inherits more than just her father’s legacy—she stumbles upon a hidden fortune that sets off a dangerous chase. When thugs steal the money and flee, Marvo and Tito step in, using Marvo’s mastery of illusions to outwit Spike Devlin’s gang in a showdown that’s as clever as it is tense.
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Reprinted in Gwandanaland Comics #1396
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