Straight Arrow #29
☆ Be the first to review + Add to your collection — Join freeStraight Arrow investigates a series of crimes involving a stolen sacred totem and a time-bomb plot. In one storyline, Klagon the Kootenai recovers from injury while recounting how he was falsely accused of theft and pursued by his own people, leading Straight Arrow to help prove his innocence. In another plot, Straight Arrow works to stop a gang from placing dynamite on an ammunition train destined for a fort, and he must thwart "Bloody Mike" and his associates before their explosive scheme succeeds.
A showboat entertainer with a gift for laughter and illusion arrives in Sawtooth Junction—but his real talent is theft, and his string of clever crimes soon draws the attention of Straight Arrow. As the minstrel man dazzles the town with his juggling, magic tricks, and riddles, the Comanche warchief must unravel the mystery of a criminal who's always one joke ahead, using disguises, hypnotic blades, and increasingly dangerous pranks to stay one step ahead of justice. Can Straight Arrow outsmart a trickster whose greatest weapon is making everyone underestimate him?
When a medicine man's dark dream sparks the Blackfeet to seal Blackfoot Pass against all Cheyenne hunters, Red Hawk finds himself blamed for the trouble—and cast out by his own tribe. Unarmed and hunted through the rocky defiles, the young warrior must rely on his wits to survive the warriors closing in and restore passage through the contested land.
When Klagon of the Kootenai tribe flees his people—falsely accused of stealing their sacred totem and giving it to their enemies—Straight Arrow takes up his cause and rides north to clear his name. But as treachery unfolds in the frozen lands and the Salish launch a surprise attack, Straight Arrow must rally the desperate Kootenai and uncover the truth hidden within the very ice itself. This thrilling tale captures the heart of frontier justice and tribal honor in "The Thing in the Ice!"
Straight Arrow races against time to stop a deadly plot when a sergeant carrying secret plans for a new underground army fort is captured by outlaws led by the ruthless Bloody Mike. With the fort's location and ammunition schedule now in enemy hands, Straight Arrow must track down the gang's hideout, rescue the sergeant, and intercept a runaway train before a hidden time bomb destroys the fort and everything in it.
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Reprints
Reprinted in John Wayne Adventure Comics #18 (1953), Straight Arrow Giant Edition #6 (1959), Tomahawk #2/1970 (1970)
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