Spy Smasher #8
☆ Be the first to review + Add to your collection — Join freeSpy Smasher pursues Nazi and Japanese enemies across multiple theaters. In one storyline, he investigates the tomb of Krishna in the desert, discovering enemy activity and a guardian figure protecting the ancient site. Concurrently, Spy Smasher races against the Nazis to obtain a valuable invention—a silver medallion belonging to an Italian underground movement—which he retrieves in Rome before pursuing his foes across the Atlantic. The issue also features a comedic backup story involving characters on the moon discussing green cheese.
When a young draftee named Leslie Wallace deserts the Army to chase easy money with old friends in San Francisco, he stumbles straight into a Japanese spy ring operating near secret American airbases—only to discover his new "pals" are far more dangerous enemies than he bargained for. Meanwhile, wealthy Alan Armstrong, secretly the hero Spy Smasher, investigates a suspicious light at an abandoned tourist camp and finds himself caught in the same deadly web of espionage and betrayal. As the operation spirals toward a devastating attack on American forces, both men face a reckoning that will test whether Leslie can find redemption and whether Spy Smasher can survive the trap closing around him.
When Spy Smasher stumbles upon a dying spy clutching half of a Leonardo da Vinci blueprint for a secret weapon that could decide World War II, he races to Rome to find the missing piece before the Nazis do. Teaming up with the Silver Sashes, an Italian resistance movement, Spy Smasher navigates ancient ruins and Nazi patrols in a desperate hunt for clues hidden among Rome's most historic sites. The fate of the war—and the freedom of Italy—hangs on recovering an invention five centuries old.
Spy Smasher springs into action when a reckless truck carrying saboteurs nearly runs him off the road—and they accidentally drop a dummy periscope that points to a sinister plot against a vital Allied convoy headed to England. Boarding the freighter S.S. Keno as it sails with the fleet, Spy Smasher discovers that Herman and Migo are Nazi agents who plan to use those decoy periscopes to lure the convoy's naval escorts away while German submarines move in for the kill. Tied up and seemingly powerless below deck, Spy Smasher must find a way to stop the sabotage before the destroyers fall for the trick.
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