Spider-Man kæmpepocket #1
In the shadow of a high-altitude prison, Doctor Octopus summons his mechanical arms, setting in motion a desperate bid for freedom—and a deadly game of cat and mouse. With a plane in his grip and an Asian general held hostage, he demands a fortune, but Spider-Man is already closing in.
In "Kold sejr!", Iceman steps in when he believes Spider-Man is endangering Gwen, leading to a clash between the two heroes. Once the truth comes out, they set aside their differences and join forces to stop a corrupt politician.
In "Terror," Peter Parker travels to England chasing a lead on Gwen, only to find himself caught in a web of danger as Spider-Man must confront a sudden terrorist threat. Forced to choose between his identity and the fragile hope of reconnecting with Gwen, Peter makes a difficult decision that leaves her grieving—just as he disappears back into the shadows.
Peter returns from England only to find himself working for Norman Osborn—until a sudden shock reawakens the Green Goblin, turning Norman’s office into a battlefield and Spider-Man’s next target. In "Green Goblin!", the past comes roaring back with a vengeance, and the web-slinger must face a foe who’s both familiar and terrifyingly changed.
In "Fædre & sønner," Spider-Man tracks down the drug dealer responsible for the pills that hospitalized Harry, leading to a brutal clash with the Green Goblin. As the battle rages, Spider-Man faces Norman Osborn not just as a villain, but as a father desperate to protect his son. Meanwhile, Gwen returns from London, her presence adding quiet tension to the escalating conflict.
In "Lang dag!", Peter Parker takes on a dangerous assignment to photograph a prison riot, swinging in as Spider-Man to capture the chaos firsthand. After the situation calms, the web-slinger finds himself on the Tonight Show, using the spotlight to speak out about the rights of those behind bars.
In "Slutspil!", Spider-Man finds himself caught in a chaotic clash between the vampire-like Morbius and the reptilian Lizard, all while uncovering the dark origins of Morbius. As the battle rages, Doctor Connors works on a serum that could finally cure Spider-Man’s six-arm affliction—adding urgency to a fight where every move could change everything.
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↩ Reprints The Amazing Spider-Man #88 (1970), The Amazing Spider-Man #89 (1970), The Amazing Spider-Man #90 (1970), The Amazing Spider-Man #91 (1970), The Amazing Spider-Man #92 (1971), The Amazing Spider-Man #93 (1971), The Amazing Spider-Man #94 (1971), The Amazing Spider-Man #95 (1971), The Amazing Spider-Man #96 (1971), The Amazing Spider-Man #97 (1971), The Amazing Spider-Man #98 (1971), The Amazing Spider-Man #99 (1971), The Amazing Spider-Man #100 (1971), The Amazing Spider-Man #101 (1971), The Amazing Spider-Man #102 (1971), Marvel Age Spider-Man #2 (2004)
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