Smax Collected Edition #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2004 collection from DC brings together the five-issue Smax miniseries, a spin-off of Alan Moore's acclaimed Top 10 series. Written by Moore and illustrated by Zander Cannon, the story follows Smax, a police officer from the city of Neopolis, as he returns to his rural fantasy homeland to confront his past and a looming dragon threat. The volume blends superheroics with high fantasy, maintaining the quirky, character-driven tone of its predecessor.
In "1: Isn't it Good to Be Lost in the Wood...", detective Jeff Smax—last seen navigating the surreal streets of Top 10—takes a reluctant trip back to his home dimension, dragging his partner Toybox along for the ride. Written by Alan Moore and illustrated by Zander Cannon, with colors by Ben Dimagmaliw and letters by Todd Klein, this collected edition captures a surreal journey where fairy tales aren't just stories, but the very fabric of a world Smax has long tried to forget. The cover, by Zander Cannon, hints at the dreamlike oddity within, as Toybox confronts a reality far stranger than any alien metahuman barbarian she might have expected.
In "1: Isn't it Good to Be Lost in the Wood...", Jeff Smax, a detective from the Top 10 precinct, brings his partner Toybox to his home world—a realm straight out of fairy tales, where magic is real and the woods whisper secrets. As Toybox confronts the surreal beauty of Smax’s origins, she’s stunned to learn he’s not the alien warrior she thought, and Smax finds himself navigating the awkward, heartfelt chaos of introducing her to his family.
In a quiet, shadowed corner of the woods, Jeff shares a painful secret with Robin: he’s been pretending she’s his wife to avoid marrying his sister. Flashbacks reveal the weight of his past—his father’s death at his hands, his rise as a dragonslayer, and his final defeat by the enigmatic Morningbright. Now, far from home and deep in the world of Top 10, Robin begins to understand a cryptic message from Morningbright that may be meant for her all along.
In a world thick with omens, Minka pushes Jeff to take up a desperate quest, setting him on a path with Robin, Rexa, Aldric, and three dwarves—each carrying their own quiet burdens. Armed with permits and purpose, they journey into the unknown, where every step might be a test of faith, loyalty, or something far stranger.
In "4: Trip, Trip, to a Dream Dragon...", Jeff faces the dragon in its lair with little faith in victory, while Robin, realizing her gadgets are useless in this realm, rallies the other questers to forge a weapon from their combined skills. The journey tests their ingenuity and resolve as they confront the impossible.
In "5: Please Leave Us Here, Close Our Eyes...", Robyn stands at the heart of a shattered sanctuary, where the elements she wields have undone the ancient force known as Morningbright. With the spirits of the lost children finally free, the survivors—Naruli, Rexa, and Jeff—face a fragile new beginning. As Robyn helps Rexa and Jeff imagine a quiet life together, their bond deepens in the quiet aftermath of what was, and what might still be.
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Reprints
↩ Reprints Smax #1 (2003), Smax #2 (2003), Smax #3 (2003), Smax #4 (2004), Smax #5 (2004)
Reprinted in Smax Collected Edition #[nn] (2006)
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