Smash Comics #2
☆ Be the first to review + Add to your collection — Join freeIn "War in the Far East!", a 1939 installment of Smash Comics #2, inventor Hazzard faces off with Commissioner Hunt over the fate of a rogue robot, only to be interrupted by a breaking news alert about a kidnapping. With the robot’s flying capabilities newly activated, Hazzard seizes the moment to demonstrate its potential by intercepting the kidnapper’s plane—proving its worth in a crisis, and quietly winning favor with the skeptical official. Written, drawn, and inked by George Brenner, this early superhero tale blends wartime tension with the promise of mechanical innovation.
When geopolitical tensions between Japan and Soviet Russia ignite into open conflict in 1939, intelligence operatives discover that a stolen military invention—the devastating "X" Beam—has fallen into the hands of criminals willing to sell it to the highest bidder. Black Ace Espionage, alongside his ally Batu, must pursue the weapon across the Far East while evading pursuit planes and the treacherous schemes of those who would exploit it for profit. Betrayal, hypnotic powers, and high-altitude combat collide in this race to prevent the weapon from reshaping the balance of power in Asia.
When Clem Gallant and his family refuse to abandon their hard-won ranch in the face of threats from the ruthless Black Gang, a violent confrontation leaves tragedy in its wake—and sets young Donny on a path that will define the rest of his life. Ten years later, now known as the Lone Star Rider, Don has pledged himself to justice and aid for the defenseless, capturing a dangerous bandit and proving his reputation is well-earned. This tale of loss, resolve, and frontier justice captures the raw spirit of the Old West.
As midnight descends on Bagdad, Abdul holds a desperate stand in the tower while Hassan races against time to prevent the city's fate from falling into chaos. When a motley army emerges from the winding streets and clashes in a bitter fight, Abdul must push through his wounds to see his mission through to its end. "The Fate of Bagdad" brings high stakes and hand-to-hand action to the pages of Smash Comics in this 1939 adventure.
Philpot Veep and his partner Waldo stumble upon an unusual mystery when they discover that every can of sardines in a local grocery store has been purchased by a single customer—the same night that Walter the Walrus vanishes from the city zoo. Following a trail of sardine cans away from the zoo, the detective duo breaks into a nearby house to confront the thief and recover the missing animal. What they uncover is far more absurd than they bargained for.
In "The First Trial," Jo Hazzard faces off against Commissioner Hunt as tensions rise over a rogue robot, only for a sudden kidnapping alert to shift the stakes. With the robot’s flying capabilities still unproven, Hazzard seizes the moment to demonstrate its potential—racing to intercept a fleeing kidnapper’s plane in a tense, high-stakes maneuver.
Archie O'Toole enters a midget auto race at Harrison Square Garden, competing against rival drivers for a generous prize—but when a sneaky competitor pulls a dirty trick to take the lead, the real race becomes who'll cross the finish line fair and square.
In 1939, a scientist’s life is cut short when the Spade Gang murders him after stealing his discovery: a phosphorescent chemical that grants invisibility. Before dying, he passes the secret to Kent Thurston, who takes up the mantle of the Invisible Hood.
Wings Wendall, a captain with Military Intelligence, uncovers a ruthless spy ring bent on stealing secret airplane plans and sabotaging aircraft designs. When the gang plants a woman at the designer's estate to locate the blueprints, Wendall sets a trap—but the chase leads him deep into the spies' headquarters, where he must fight his way out against impossible odds to bring the operation down.
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Reprinted in Futura #3 (2013), Gwandanaland Comics #2005 (2018)
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