Samson #2
☆ Be the first to review + Add to your collection — Join freeSamson battles enemies who attempt to exploit his strength for nefarious purposes. After being hypnotized into performing feats of strength, Samson breaks free and confronts a man named Moulton, who owns a fleet of ships and seeks to use the hero's power for destruction. Samson defeats Moulton's thugs in a series of action sequences, including hurling a tree at their truck. The story concludes with Moulton's men imprisoned in an iron cage lowered into a deep well, where they plot to poison the water supply and escape.
Samson and his companion David stumble upon the hidden valley of Erde while investigating a sinister plot, only to discover it's ruled by a ruthless Mastermind who commands an army of cavemen and bizarre creatures. Trapped and separated, Samson must use every ounce of his legendary strength to reunite with David and stand against the Mastermind's relentless forces, all while the madman plots to unleash his hordes on the outside world.
Dr. Fung, the master sleuth of the orient, must rescue a young heiress named Irene Jonson from the clutches of Karno the Chessman, a mad scientist plotting to shrink her down to the size of a chess piece as part of his twisted collection. With quick thinking and cunning, Dr. Fung stages a daring escape from Karno's hidden laboratory, freeing both the heiress and his assistant Dan from certain doom. Though Karno slips away in the chaos, our heroes make it safely home—but Dr. Fung vows the chase is far from over.
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