Psycho #24
☆ Be the first to review + Add to your collection — Join freeThis 1975 Winter Special anthology issue features multiple horror stories, including "The Truth About How Dracula Became a Vampire," which takes place within Castle Dracula's dungeons and explores the origin of the vampire curse. Another major story is "Monster, Monster," a continuing saga in which a character undergoes a painful supernatural transformation while obsessing over England and a woman with an amulet, ultimately dying as the pain subsides and leaving only hate behind; the narrative promises vengeance for this death in the next chapter titled "The Arms of Death Are Ever Open!" A third featured story involves warriors searching for a lost temple tomb containing a golden dagger and treasure, only to find the cave sealed and their diving expeditions fruitless, though they remain hopeful about discovering the tomb. The issue also includes "...If I Should Die Before I Wake," written by Victor Buckley and illustrated by Andy Crandon, depicting a vampire reflecting on his cursed existence and the isolation of his graveyard haunt.
When the young Count Dracula—still a werewolf, not yet a vampire—imprisons the gardener Rathskeller in his dungeons as revenge for a debt unpaid, he offers a brutal wager: freedom and a knife, but only if the man can survive a night-long hunt through the forests surrounding Castle Dracula. As the full moon rises and the young count transforms into his beast form, the hunted man must use his wits to evade a predator who will not play by the rules of honor, enlisting wolves, bats, and dark magic to track his prey. This tale marks a pivotal moment in Vlad's descent into darkness—the fragment that will ultimately transform him from lycanthrope into the undead fiend of legend.
Three fortune seekers dive to an ancient underwater tomb on a remote Pacific island, armed with a map drawn on human skin and legends of the Toltec king Morak-Kula's burial chamber. When they discover the king's resting place laden with gold, greed overcomes caution—and they decide to pry open the royal corpse itself in search of even greater treasures. What emerges from centuries of sealed darkness proves far more horrifying than any earthly riches they imagined.
A vampire exhausted from his nightly hunts realizes his centuries-old crypt has become too dangerous a refuge as the graveyard grows busier—but before he can find safer shelter, demolition workers discover his resting place and unknowingly move his coffin to a cemetery storage facility. When the vampire is found and placed in a deep freeze by confused staff, he faces an ironic fate far removed from the dramatic death he might have imagined: frozen in suspended animation, trapped between life and death in the cold dark.
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Reprinted in Dossier Negro #70 (1975), Dossier Negro #74 (1975), Vampyres #4 (1989), Vampyres #[nn] (1991), Cerebus Archive #1 (2009), Eyrie #30 (2025)
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