New Warriors: Reality Check #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection kicks off the 2006 New Warriors series with a 'Reality Check' for the team, as Night Thrasher (Dwayne Taylor) assembles a new roster of young heroes including Nova (Richard Rider), Speedball (Robbie Baldwin), Namorita, and Microbe. They face threats from classic Marvel villains like the Controller, the Mad Thinker, and Tiger Shark, while grappling with the legacy of their predecessors and the public's perception of super-powered youth. The story sets the stage for the controversial events that would later involve the team in the Civil War storyline.
In "Pilot," the New Warriors land in the unnervingly pristine town of Nuponder, where a cheerful nuclear power plant keeps everyone smiling—until pets start vanishing, snatched by none other than Terrax the Tamer. With the team caught off guard and a reality show twist thrown in by TV execs, the arrival of the sharp-tongued Debrii adds instant friction to an already strange situation. Written by Zeb Wells and brought to life with vibrant, energetic art by Skottie Young—pencils, inks, and colors—on a cover also by Young, this issue blends suburban surrealism with superhero chaos in a way that feels both fresh and oddly familiar.
In "Pilot," the New Warriors find themselves thrust into the spotlight—not as heroes, but as stars of a reality TV show pitched to network executives. When Tiger Shark and Armadillo escape the Vault and take refuge in a quiet suburban neighborhood, the team must balance their mission with the cameras rolling.
In "Animal House," the New Warriors descend into chaos in Salina, Kansas, where a zoo’s escaped animals—led by the Red Ghost’s Super Apes—have seized control of the town. As the team scrambles to restore order, they’re shadowed by a watchdog activist determined to ensure no creature gets hurt during the reality show’s filming.
In "How Many Super Heroes Does It Take...?", the New Warriors deal with a flat tire on their camper, but their downtime is interrupted by a reality TV special revealing how Night Thrasher recruited his team—highlighting his role as legal guardian to Microbe. The story blends the chaos of superhero life with the absurdity of fame, all while keeping the team’s dynamic under the spotlight.
In the unnervingly pristine town of Nuponder, where the Nucar Power Plant keeps spirits high and pets mysteriously vanish, the New Warriors find themselves caught between a strange civic charm and a very real threat—Terrax the Tamer, stealing animals with unsettling precision. When a reality show twist drops Debrii, a sharp-tongued newcomer with a chip on her shoulder, into the mix, the team’s mission gets complicated fast, especially without Thrasher’s say-so.
When the New Warriors track Terrax to the Nucar Power Plant, they're met with an unexpected twist: the facility is operating under the control of four robots modeled after some of humanity's most brilliant minds—each a chilling echo of the Mad Thinker's past. The team must navigate the plant’s high-stakes mechanics and synthetic intellects before Terrax can exploit the situation.
In "The Valley of the Jerks," the New Warriors find themselves trapped in Smyrna, Delaware, where the newly elected mayor, the Controller, has turned the town into a battleground of petty grudges and escalating tensions. As the team members begin to turn on one another under his influence, Microbe stumbles upon a way to break the cycle—whether through cunning or sheer luck, it’s anyone’s guess. With the reality show’s season finale wrapped, the entire experiment is abruptly canceled, leaving the team to reckon with what they’ve become.
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↩ Reprints New Warriors #1 (2005), New Warriors #2 (2005), New Warriors #3 (2005), New Warriors #4 (2005), New Warriors #5 (2006), New Warriors #6 (2006)
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