Musse Pigg & C:o #8/1988
When Långben is mistaken for the secret agent James Blund, he’s thrust into a high-stakes mission to deliver new printing plates from the manufacturer to the print shop—only to find himself ambushed by Svarte-Petter, who’s waiting in the shadows. With Borstis and Professor Einmugg watching from the sidelines, Långben must navigate a web of deception, all while trying to prove he’s not the spy he’s been accused of being.
When Joakim claims he’s inherited a castle in Scotland, the skeptical McGrummel clan refuses to let him claim it without proof—so they settle the dispute with a traditional Highland Games challenge. Three events—hammer throw, shot put, and pole vault—will decide who truly belongs to the land, and Joakim’s got a lot to prove.
In "Mirakelmanagern," Björnligan, disillusioned by their lack of success, hires the notorious gangster manager Per Procent to turn their fortunes around. With his guidance, they train hard and finally start pulling off impressive heists—only to accidentally steal their own hard-earned money when they try their first real job.
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↩ Reprints Anders And Ekstra #8/1988, Le Journal de Mickey #1712, Le Journal de Mickey #1819, Mickey Mouse #9/1988
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